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ID Category Severity Reproducibility Date Submitted Last Update
0011061 [DCSS] Upload: Maps and Vaults minor N/A 2017-05-16 03:21 2018-11-15 04:05
Reporter Palyth View Status public  
Assigned To ebering
Priority normal Resolution done  
Status closed   Product Branch 0.21 ancient branch
Summary 0011061: Swamp entry vault
Description Created a winding forest swamp entry vault. Vault has some pools and 4 hydras. Pathway is made more than 1 sqaure wide hydra cannot be forced into a bottle neck.

Not sure if this is too big for an entry vault.
Additional Information
Tags No tags attached.
Attached Files ? file icon Added-winding-forest-swamp-entry-vault-with-pools-of.patch [^] (1,245 bytes) 2017-05-16 03:21 [Show Content]
? file icon palyth_hydra_swamp_entry_attempt_2.patch [^] (1,619 bytes) 2017-07-08 23:24 [Show Content]

- Relationships

-  Notes
(0031698)
gammafunk (administrator)
2017-06-30 05:04

The basic idea of a windy, swampy path into the branch entrance is good and present in this vault, but I think you need to improve the monster placement.

I'd recommend that you try diversifying the monsters you place, substituting 1-2 hydra for other notable yet weaker swamp monsters, possibly swamp worms, tyrant leeches, vampire mosquitos, or insubstantial wisps. You probably want to always place one hydra, but I would make each additional hydra placement more rare than the last, placing something less dangerous most of the time, and that could include monsters like komodo dragons or spiny frogs that place in lair and swamp. It's possible to use a monster like a swamp dragon or alligator, but you have to use them very sparingly since those are harder for players to escape without taking damage.

You can also randomize the placement using a glyph to cover floor tiles, using NSUBST to place the numbers of monsters you want, replacing the rest with floor. In the case of this vault, it looks like you could simply use the normal '.' glyph for that. If you want to conditionally place worms or other monsters in water, it's a little more complicated, but a SHUFFLE can help you there.

Since I'm not sure what you'd most like to do with the vault, I won't make specific edits for you, but let us know if you have particular changes in mind and need help making the DES to implement those changes.
(0031719)
Palyth (reporter)
2017-07-08 23:25

Uploaded a second version that should be more appropriate.
(0032803)
ebering (developer)
2018-11-15 04:04

Merged into trunk in 0.23-a0-429-g68ef482. Thanks!

- Issue History
Date Modified Username Field Change
2017-05-16 03:21 Palyth New Issue
2017-05-16 03:21 Palyth File Added: Added-winding-forest-swamp-entry-vault-with-pools-of.patch
2017-06-30 05:04 gammafunk Note Added: 0031698
2017-07-08 23:24 Palyth File Added: palyth_hydra_swamp_entry_attempt_2.patch
2017-07-08 23:25 Palyth Note Added: 0031719
2018-10-27 04:21 ebering Status new => assigned
2018-10-27 04:21 ebering Assigned To => ebering
2018-11-15 04:04 ebering Note Added: 0032803
2018-11-15 04:04 ebering Status assigned => closed
2018-11-15 04:05 ebering Resolution open => done


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