Attached Files |
crash-hep-20160810-235454.txt [^] (60,962 bytes) 2016-08-11 08:56 [Show Content] [Hide Content]Version: Dungeon Crawl Stone Soup 0.19-a0-1120-g42b7146
Platform: unix (OS X)
Bits: 64
Game mode: normal
Tiles: yes
Command line: ./crawl
RC options:
restart_after_game = true
Crash caused by signal #11: Segmentation fault: 11
Obtained 17 stack frames.
0x000000010137fbf5: write_stack_trace(__sFILE*, int) + 117
0x000000010138a33a: do_crash_dump() + 1242
0x000000010137f9a0: crash_signal_handler(int) + 192
0x00007fff8478152a: _sigtramp + 26
0x0000000000000000: 0x0 + 0
0x00000001016954fc: unsigned int std::__1::__sort3<bool (*&)(monster_info const&, monster_info const&), monster_info*>(monster_info*, monster_info*, monster_info*, bool (*&)(monster_info const&, monster_info const&)) + 188
0x0000000101695b1d: void std::__1::__insertion_sort_3<bool (*&)(monster_info const&, monster_info const&), monster_info*>(monster_info*, monster_info*, bool (*&)(monster_info const&, monster_info const&)) + 61
0x0000000101695358: void std::__1::__sort<bool (*&)(monster_info const&, monster_info const&), monster_info*>(monster_info*, monster_info*, bool (*&)(monster_info const&, monster_info const&)) + 1448
0x0000000101694ddf: void std::__1::__sort<bool (*&)(monster_info const&, monster_info const&), monster_info*>(monster_info*, monster_info*, bool (*&)(monster_info const&, monster_info const&)) + 47
0x0000000101955f1b: MonsterRegion::update() + 203
0x000000010195fb7a: TilesFramework::update_tabs() + 106
0x00000001018e9e5a: viewwindow(bool, bool, animation*) + 1482
0x0000000101a03f9d: _prep_input() + 77
0x0000000101a041c9: _input() + 409
0x00000001019fc435: main + 9189
0x00007fff97e065ad: start + 1
0x0000000000000001: 0x0 + 1
/usr/bin/gdb not executable.
Compilation info:
<<<<<<<<<<<
Compiled with GCC 4.2.1 Compatible Apple LLVM 7.3.0 (clang-703.0.31) on Aug 10 2016 at 23:44:03
Build platform: x86_64-apple-darwin15.4.0
Platform: x86_64-apple-darwin15.4.0
CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_LOCAL -DUSE_SDL -DUSE_GL -DUSE_FT -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -Irltiles -isystem contrib/install/x86_64-apple-darwin15.4.0/include/SDL2 -isystem contrib/install/x86_64-apple-darwin15.4.0/include/freetype2 -isystem contrib/install/x86_64-apple-darwin15.4.0/include -Wsign-compare -DFULLDEBUG -DWIZARD -DASSERTS -DPROPORTIONAL_FONT="contrib/fonts/DejaVuSans.ttf" -DMONOSPACED_FONT="contrib/fonts/DejaVuSansMono.ttf" -DCLUA_BINDINGS -isystem /usr/include/ncurses
LDFLAGS: -rdynamic -O2
>>>>>>>>>>>
Place info:
branch = 0, depth = 6
Level id: D:6
Level build method = , level layout type = open_caves, absdepth0 = 5
Level vaults:
layout_cave_pods
marbit_many_paths
Markers:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>
Messages:
<<<<<<<<<<<<<<<<<<<<<<
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 20; post-AC: 20; post-resist: 20
Beam attack: 18, defence: 11; Beam new attack: 7, defence: 6
something: Base to-hit: 33, Final to-hit: 27
Attack delay 10, multiplier 1.0; to hit: 27; ev: 19; result: hit (8)
Defender: something, Pro-block: -100, Con-block: 13
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 24 -> 24
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 24
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 31); amount = 1
blood stain at (8, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 28
to hit: 28; ev: 16; result: hit (12)
Defender: something, Pro-block: -100, Con-block: 4
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 8 -> 8
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 8
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 28
to hit: 28; ev: 17; result: hit (11)
Defender: something, Pro-block: -100, Con-block: 9
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 19 -> 19
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 19
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 30); amount = 1
blood stain at (8, 30), range of smell = 12
something: Base to-hit: 33, Final to-hit: 16
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 21; post-AC: 21; post-resist: 21
Beam attack: 17, defence: 5; Beam new attack: 3, defence: 0
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 15; post-AC: 15; post-resist: 15
Beam attack: 18, defence: 0; Beam new attack: 2, defence: 0
something: Base to-hit: 33, Final to-hit: 15
Attack delay 10, multiplier 1.0; to hit: 15; ev: 15; result: hit (0)
Defender: something, Pro-block: -100, Con-block: 7
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 15 -> 15
Noise 3 (orig: 3; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 15
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 21
to hit: 21; ev: 9; result: hit (12)
Defender: something, Pro-block: -100, Con-block: 1
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 10 -> 10
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 10
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 27
to hit: 27; ev: 5; result: hit (22)
Defender: something, Pro-block: -100, Con-block: 18
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 3 -> 3
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 19
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 21; post-AC: 21; post-resist: 21
Beam attack: 17, defence: 9; Beam new attack: 15, defence: 5
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 29; post-AC: 29; post-resist: 29
Beam attack: 18, defence: 2; Beam new attack: 12, defence: 1
The deep troll earth mage begins to cast a spell, but is stunned by your will!
something: Base to-hit: 33, Final to-hit: 15
Attack delay 10, multiplier 1.0; to hit: 15; ev: 7; result: hit (8)
Defender: something, Pro-block: -100, Con-block: 14
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 18 -> 18
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 18
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 33
to hit: 33; ev: 3; result: hit (30)
Defender: something, Pro-block: -100, Con-block: 8
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 19 -> 19
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 19
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 16
to hit: 16; ev: 10; result: hit (6)
Defender: something, Pro-block: -100, Con-block: 6
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 4 -> 4
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 26
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 13; post-AC: 13; post-resist: 13
Beam attack: 17, defence: 1; Beam new attack: 15, defence: 0
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 15; post-AC: 15; post-resist: 15
Beam attack: 18, defence: 5; Beam new attack: 16, defence: 3
something: Base to-hit: 33, Final to-hit: 9
Attack delay 10, multiplier 1.0; to hit: 9; ev: 16; result: miss (-7)
Defender: something, Pro-block: -100, Con-block: 4
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 10
to hit: 10; ev: 7; result: hit (3)
Defender: something, Pro-block: -100, Con-block: 0
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 10 -> 10
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 10
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 3
to hit: 3; ev: 9; result: miss (-6)
Defender: something, Pro-block: -100, Con-block: 16
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 1
Unknown command.
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 15; post-AC: 15; post-resist: 15
Beam attack: 17, defence: 1; Beam new attack: 8, defence: 0
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 9; post-AC: 9; post-resist: 9
Beam attack: 18, defence: 4; Beam new attack: 15, defence: 1
explosion at (18, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (17, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (16, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (15, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (14, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (13, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (13, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (21, 26) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 30) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (12, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 31) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 19) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (23, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (11, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (11, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (18, 31) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (10, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (10, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (18, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (20, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (14, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (17, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (16, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (15, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (13, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (21, 26) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (13, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (12, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 30) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (23, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (11, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (11, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (18, 31) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 31) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 19) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (10, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (10, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
Mon #1 casts Lee's Rapid Deconstruction (#128)
beam tracer [****] (17,25) to (21,25): gl=42 col=255 flav=22 hit=-1 dam=42d1 range=7
Noise 4 (orig: 4; ambient: 0) at pos(17,25)
The deep troll earth mage gestures next to you while chanting.
The wall shatters!
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
Noise 15 (orig: 15; ambient: 0) at pos(21,25)
The blast of rock fragments hits you!
Player damage: before AC=20; after AC=0
checking resistance: flavour=19
expose_player_to_element, strength 2, flavor 19, slow_cold_blooded is 0
Damage: 0
something: Base to-hit: 33, Final to-hit: 21
Attack delay 10, multiplier 1.0; to hit: 21; ev: 4; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 14
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 23 -> 23
Noise 5 (orig: 5; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 23
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 32); amount = 1
blood stain at (8, 32), range of smell = 12
might bleed now; square: (10, 30); amount = 1
blood stain at (10, 30), range of smell = 12
something: Base to-hit: 33, Final to-hit: 2
to hit: 2; ev: 14; result: miss (-12)
Defender: something, Pro-block: -100, Con-block: 15
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 21
to hit: 21; ev: 8; result: hit (13)
Defender: something, Pro-block: -100, Con-block: 15
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 15 -> 15
Noise 3 (orig: 3; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 15
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 32); amount = 1
blood stain at (8, 32), range of smell = 12
something: Base to-hit: 33, Final to-hit: 9
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 5; post-AC: 5; post-resist: 5
Beam attack: 17, defence: 8; Beam new attack: 9, defence: 3
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 4; post-AC: 4; post-resist: 4
Beam attack: 18, defence: 2; Beam new attack: 1, defence: 0
something: Base to-hit: 33, Final to-hit: 4
Attack delay 10, multiplier 1.0; to hit: 4; ev: 12; result: miss (-8)
Defender: something, Pro-block: -100, Con-block: 20
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 25
to hit: 25; ev: 9; result: hit (16)
Defender: something, Pro-block: -100, Con-block: 16
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 3 -> 3
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 32
to hit: 32; ev: 15; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 13
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 15 -> 15
Noise 3 (orig: 3; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 4
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 8; post-AC: 8; post-resist: 8
Beam attack: 17, defence: 5; Beam new attack: 12, defence: 2
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 21; post-AC: 21; post-resist: 21
Beam attack: 18, defence: 8; Beam new attack: 1, defence: 1
something: Base to-hit: 33, Final to-hit: 2
Attack delay 10, multiplier 1.0; to hit: 2; ev: 8; result: hit (1500)
Defender: something, Pro-block: -100, Con-block: 0
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 25 -> 25
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 25
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 31); amount = 1
blood stain at (8, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 26
to hit: 26; ev: 20; result: hit (6)
Defender: something, Pro-block: -100, Con-block: 13
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 6 -> 6
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 6
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 9
to hit: 9; ev: 10; result: miss (-1)
Defender: something, Pro-block: -100, Con-block: 1
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 28
Found 13 gold pieces.
Saving game... please wait.
Armour+Shield spell failure penalty: 10
Last save Crawl version: 0.19-a0-1118-gb56ba22
HP changed: 152/0 -> 152/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Press ? for a list of commands and other information.
Unknown command.
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 15; post-AC: 15; post-resist: 15
Beam attack: 17, defence: 1; Beam new attack: 3, defence: 0
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 12; post-AC: 12; post-resist: 12
Beam attack: 18, defence: 0; Beam new attack: 17, defence: 0
something: Base to-hit: 33, Final to-hit: 4
Attack delay 10, multiplier 1.0; to hit: 4; ev: 8; result: miss (-4)
Defender: something, Pro-block: -100, Con-block: 12
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 16
to hit: 16; ev: 11; result: hit (5)
Defender: something, Pro-block: -100, Con-block: 11
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 10 -> 10
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 10
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 28
to hit: 28; ev: 11; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 1
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 2 -> 2
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 5
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 19; post-AC: 19; post-resist: 19
Beam attack: 17, defence: 3; Beam new attack: 16, defence: 0
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 19; post-AC: 19; post-resist: 19
Beam attack: 18, defence: 7; Beam new attack: 11, defence: 1
something: Base to-hit: 33, Final to-hit: 19
Attack delay 10, multiplier 1.0; to hit: 19; ev: 17; result: hit (2)
Defender: something, Pro-block: -100, Con-block: 20
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 9 -> 9
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 9
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 31
to hit: 31; ev: 21; result: hit (10)
Defender: something, Pro-block: -100, Con-block: 14
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 20 -> 20
Noise 5 (orig: 5; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 20
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 27
to hit: 27; ev: 10; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 20
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 10 -> 10
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 15
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 14; post-AC: 14; post-resist: 14
Beam attack: 17, defence: 4; Beam new attack: 0, defence: 1; Beam attack: 17, defence: 4; Beam new attack: 0, defence: 1
beam tracer [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 10), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 21; post-AC: 18; post-resist: 18
Beam attack: 18, defence: 1; Beam new attack: 12, defence: 0
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 19) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 17) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (18, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (15, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 16) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (17, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (16, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 15) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (17, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (14, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 19) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 17) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (18, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (17, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (16, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (15, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 16) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 15) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (17, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (14, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
Mon #1 casts Lee's Rapid Deconstruction (#128)
beam tracer [****] (21,22) to (25,21): gl=42 col=255 flav=22 hit=-1 dam=42d1 range=7
Noise 4 (orig: 4; ambient: 0) at pos(21,22)
The deep troll earth mage points next to you and mumbles some strange words.
The wall shatters!
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
Noise 15 (orig: 15; ambient: 0) at pos(25,21)
The blast of rock fragments hits you!
Player damage: before AC=18; after AC=0
checking resistance: flavour=19
expose_player_to_element, strength 2, flavor 19, slow_cold_blooded is 0
Damage: 0
something: Base to-hit: 33, Final to-hit: 27
Attack delay 10, multiplier 1.0; to hit: 27; ev: 4; result: hit (1500)
Defender: something, Pro-block: -100, Con-block: 20
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 15 -> 15
Noise 3 (orig: 3; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 15
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 24
to hit: 24; ev: 14; result: miss (-1500)
Defender: something, Pro-block: -100, Con-block: 5
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 28
to hit: 28; ev: 10; result: hit (18)
Defender: something, Pro-block: -100, Con-block: 8
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 4 -> 4
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 25
Found a leather armour.
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 14; post-AC: 14; post-resist: 14
Beam attack: 17, defence: 3; Beam new attack: 5, defence: 1
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 24; post-AC: 24; post-resist: 24
Beam attack: 18, defence: 0; Beam new attack: 0, defence: 0
something: Base to-hit: 33, Final to-hit: 0
Attack delay 10, multiplier 1.0; to hit: 0; ev: 11; result: miss (-11)
Defender: something, Pro-block: -100, Con-block: 15
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 28
to hit: 28; ev: 11; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 19
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 4 -> 4
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 3
to hit: 3; ev: 1; result: hit (1500)
Defender: something, Pro-block: -100, Con-block: 2
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 10 -> 10
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 6
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 24; post-AC: 24; post-resist: 24
Beam attack: 17, defence: 3; Beam new attack: 0, defence: 1; Beam attack: 17, defence: 3; Beam new attack: 0, defence: 1
beam tracer [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 10), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 26; post-AC: 22; post-resist: 22
Beam attack: 18, defence: 3; Beam new attack: 14, defence: 1
something: Base to-hit: 33, Final to-hit: 0
Attack delay 10, multiplier 1.0; to hit: 0; ev: 14; result: miss (-14)
Defender: something, Pro-block: -100, Con-block: 17
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 8
to hit: 8; ev: 20; result: miss (-12)
Defender: something, Pro-block: -100, Con-block: 10
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 16
to hit: 16; ev: 14; result: hit (2)
Defender: something, Pro-block: -100, Con-block: 3
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 16 -> 16
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 16
blood stain at (9, 31), range of smell = 12
might bleed now; square: (10, 30); amount = 1
blood stain at (10, 30), range of smell = 12
something: Base to-hit: 33, Final to-hit: 32
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 8; post-AC: 8; post-resist: 8
Beam attack: 17, defence: 4; Beam new attack: 8, defence: 1
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 16; post-AC: 16; post-resist: 16
Beam attack: 18, defence: 3; Beam new attack: 9, defence: 2
something: Base to-hit: 33, Final to-hit: 13
Attack delay 10, multiplier 1.0; to hit: 13; ev: 11; result: hit (2)
Defender: something, Pro-block: -100, Con-block: 1
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 3 -> 3
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 30
to hit: 30; ev: 13; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 14
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 17 -> 17
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 27
to hit: 27; ev: 16; result: hit (11)
Defender: something, Pro-block: -100, Con-block: 19
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 16 -> 16
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 16
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 31); amount = 1
blood stain at (8, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 18
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 15; post-AC: 15; post-resist: 15
Beam attack: 17, defence: 3; Beam new attack: 10, defence: 1
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (18, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (31, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 12; post-AC: 12; post-resist: 12
Beam attack: 18, defence: 10; Beam new attack: 3, defence: 3
something: Base to-hit: 33, Final to-hit: 31
Attack delay 10, multiplier 1.0; to hit: 31; ev: 13; result: hit (18)
Defender: something, Pro-block: -100, Con-block: 15
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 11 -> 11
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 11
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 22
to hit: 22; ev: 1; result: hit (21)
Defender: something, Pro-block: -100, Con-block: 19
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 6 -> 6
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 6
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 11
to hit: 11; ev: 9; result: miss (-1500)
Defender: something, Pro-block: -100, Con-block: 0
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 16
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
lich: loading spellbook #122
A lich comes into view.
Unknown command.
Unknown command.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
lich: loading spellbook #124
A lich comes into view.
Unknown command.
Unknown command.
Unknown command.
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 18; post-AC: 18; post-resist: 18
Beam attack: 17, defence: 7; Beam new attack: 3, defence: 3
something: HD: 2, maxhp: 999, boost: 25
Found a stone staircase leading down.
Unknown command.
Unknown command.
You redirect the lich's attack!
Unknown command.
The deep troll earth mage begins to cast a spell, but is stunned by your will!
explosion at (28, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 2 (pow: 32), foe_ratio: 80
explosion at (27, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 2 (pow: 32), foe_ratio: 80
explosion at (26, 19) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
explosion at (26, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
explosion at (29, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
explosion at (28, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (30, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
explosion at (31, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (32, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (27, 18) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 18) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (27, 17) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (28, 16) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (27, 16) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (28, 15) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
The lich begins to cast a spell, but is stunned by your will!
Found a meat ration.
Unknown command.
The lich shouts!
Noise 8 (orig: 8; ambient: 0) at pos(28,23)
missile tracer [iron shot] (32,21) to (35,22): gl=96 col=11 flav=2 hit=29 dam=3d34 range=4
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
Mon #2 casts Iron Shot (#81)
missile tracer [iron shot] (32,21) to (35,22): gl=96 col=11 flav=2 hit=29 dam=3d34 range=4
Noise 6 (orig: 6; ambient: 0) at pos(32,21)
The lich points at you and mumbles some strange words.
missile [iron shot] (32,21) to (35,22): gl=96 col=11 flav=2 hit=29 dam=3d34 range=4
Beamshield: hit: 19, block 11; Beam attack: 29, defence: 35; Beam new attack: 6, defence: 10
The iron shot misses you.
tracking seen spell Iron Shot for a lich
missile tracer [] (28,23) to (35,22): gl=0 col=0 flav=30 hit=1500 dam=1d0 range=7
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
missile tracer [] (32,21) to (34,21): gl=0 col=0 flav=31 hit=1500 dam=1d0 range=7
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
Mon #2 casts Confuse (#18)
missile tracer [] (32,21) to (34,21): gl=0 col=0 flav=31 hit=1500 dam=1d0 range=7
Noise 3 (orig: 3; ambient: 0) at pos(32,21)
The lich points at you and mumbles some strange words.
missile [] (32,21) to (34,21): gl=0 col=0 flav=31 hit=1500 dam=1d0 range=7
Power: 62, MR: 63, target: 101, roll: 148
You are confused.
tracking seen spell Confuse for a lich
The lich begins to cast a spell, but is stunned by your will!
Unknown command.
missile tracer [] (32,21) to (32,21): gl=0 col=255 flav=32 hit=1500 dam=1d0 range=0
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
Mon #2 casts Invisibility (#19)
The lich mumbles some strange words.
missile [] (32,21) to (32,21): gl=0 col=255 flav=32 hit=1500 dam=1d0 range=0
cturn: 40, raw_duration: 296
The lich flickers and vanishes!
Deactivating autopickup; reactivate with Ctrl-A.
tracking seen spell Invisibility for a lich
deep troll earth mage: Base to-hit: 36, Final to-hit: 26
Attack delay 10, multiplier 1.0; to hit: 26; ev: 14; result: hit (12)
AC: att: deep troll earth mage, def: you, ac: 13, gdr: 28, dam: 9 -> 3
The deep troll earth mage bites you for 3.
expose_player_to_element, strength 2, flavor 1, slow_cold_blooded is 1
Noise 1 (orig: 1; ambient: 0) at pos(34,20)
deep troll earth mage: Base to-hit: 36, Final to-hit: 26
to hit: 26; ev: 33; result: miss (-7)
The deep troll earth mage closely misses you.
Noise 1 (orig: 1; ambient: 0) at pos(34,20)
deep troll earth mage: Base to-hit: 36, Final to-hit: 3
to hit: 3; ev: 12; result: miss (-9)
The deep troll earth mage closely misses you.
Noise 1 (orig: 1; ambient: 0) at pos(34,20)
deep troll earth mage: Base to-hit: 36, Final to-hit: 28
Saving game... please wait.
Armour+Shield spell failure penalty: 10
Last save Crawl version: 0.19-a0-1119-g186b8d8
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1119-g186b8d8
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1119-g186b8d8
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1113-gaed18fc
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1120-g42b7146
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1120-g42b7146
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1120-g42b7146
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1120-g42b7146
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Press ? for a list of commands and other information.
Unknown command.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
A knight comes into view. It is wielding a flail.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Unknown monster: "knightknight"
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Unknown monster: "knightknightknight"
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
A knight comes into view. It is wielding a flail.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
A knight comes into view. It is wielding a flail.
missile tracer [iron shot] (32,21) to (35,21): gl=96 col=11 flav=2 hit=29 dam=3d34 range=4
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
Unknown command.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
A knight comes into view. It is wielding a flail.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
A knight comes into view. It is wielding a flail.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
A knight comes into view. It is wielding a flail.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
>>>>>>>>>>>>>>>>>>>>>>
Game state:
mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0
io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0:
seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0
prev_cmd = CMD_WIZARD
repeat_cmd = CMD_NO_CMD
Player:
{{{{{{{{{{{
Name: [hep]
Species: Human
Job: Fighter
HP: 157/204; mods: 0/0
MP: 38/52; mod: 0
Stats: 25 (25) 25 (25) 25 (25)
Position: (35, 21), god: Ru (22), turn_is_over: 0, banished: 0
Standing on/in/over feature: floor
Skills (mode: auto)
Name | can_train | train | training | level | points | progress
Fighting | X | 0 | 0 | 27 | 29750 | 0/0
Short Blades | X | 0 | 0 | 27 | 29750 | 0/0
Long Blades | | 0 | 0 | 27 | 29750 | 0/0
Axes | | 0 | 0 | 27 | 29750 | 0/0
Maces & Flails | | 0 | 0 | 27 | 29750 | 0/0
Polearms | | 0 | 0 | 27 | 29750 | 0/0
Staves | | 0 | 0 | 27 | 29750 | 0/0
Slings | | 0 | 0 | 27 | 29750 | 0/0
Bows | | 0 | 0 | 27 | 29750 | 0/0
Crossbows | | 0 | 0 | 27 | 29750 | 0/0
Throwing | X | 0 | 0 | 27 | 29750 | 0/0
Armour | X | 0 | 0 | 27 | 29750 | 0/0
Dodging | X | 0 | 0 | 27 | 29750 | 0/0
Stealth | X | 0 | 0 | 27 | 25016 | 0/0
Shields | X | 0 | 0 | 27 | 29750 | 0/0
Unarmed Combat | X | 0 | 0 | 27 | 29750 | 0/0
Spellcasting | X | 0 | 0 | 27 | 35378 | 0/0
Conjurations | | 0 | 0 | 27 | 29750 | 0/0
Hexes | X | 0 | 0 | 27 | 29750 | 0/0
Charms | | 0 | 0 | 27 | 29750 | 0/0
Summonings | | 0 | 0 | 27 | 29750 | 0/0
Necromancy | | 0 | 0 | 27 | 29750 | 0/0
Translocations | | 0 | 0 | 27 | 29750 | 0/0
Transmutations | | 0 | 0 | 27 | 29750 | 0/0
Fire Magic | | 0 | 0 | 27 | 29750 | 0/0
Ice Magic | | 0 | 0 | 27 | 29750 | 0/0
Air Magic | | 0 | 0 | 27 | 29750 | 0/0
Earth Magic | | 0 | 0 | 27 | 29750 | 0/0
Poison Magic | | 0 | 0 | 27 | 29750 | 0/0
Invocations | | 0 | 0 | 27 | 25016 | 0/0
Evocations | | 0 | 0 | 27 | 29750 | 0/0
Spell bugs:
Durations:
#1: 50
Attributes:
#23: 390
#24: 2080194144
#27: 2964
#49: 114
#59: 1
Mutations:
Inventory bugs:
Equipment:
eq slot #0, inv slot #0: +0 rapier
eq slot #5, inv slot #2: +0 shield
eq slot #6, inv slot #1: +0 scale mail
}}}}}}}}}}}
Screenshot:
##......###
##.........##
........$.... #...........#
##.............. ##...........#
#............... #............#
#............... ##.....[......# #
#..............# #.....R..RR...# .#
######..............## #......R......#..#
#....#!..............###.....T.R@.......#
##.........................L....R......%
#≈.###.............####........R........
##.###.#.....[.....## ###...............
##..#.###.........## #####..........#
#.................# #..........#
......#####>...#.## #......>..#.
.......## #####..# #...........
...<....# #.## #........#..
...g....## ..# ........##..
..)T..g..# #.## .........#
..>).§...# #.
..T......# .#
.........#
........##
........#
........#
.......##
clua stack:
dlua stack:
Lua persistent data:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>
Lua marker contents:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>
crash-hep-20160810-235427.txt [^] (62,002 bytes) 2016-08-11 08:57 [Show Content] [Hide Content]Version: Dungeon Crawl Stone Soup 0.19-a0-1120-g42b7146
Platform: unix (OS X)
Bits: 64
Game mode: normal
Tiles: yes
Command line: ./crawl
RC options:
restart_after_game = true
Crash caused by signal #6: Abort trap: 6
Obtained 27 stack frames.
0x0000000105f7fbf5: write_stack_trace(__sFILE*, int) + 117
0x0000000105f8a33a: do_crash_dump() + 1242
0x0000000105f7f9a0: crash_signal_handler(int) + 192
0x00007fff8478152a: _sigtramp + 26
0x0000000000000000: 0x0 + 0
0x00007fff878d86e7: abort + 129
0x00007fff95a68f81: __cxa_bad_cast + 0
0x00007fff95a8ea2f: default_terminate_handler() + 243
0x00007fff89e5a6c3: _objc_terminate() + 124
0x00007fff95a8c19e: std::__terminate(void (*)()) + 8
0x00007fff95a8bc12: __cxxabiv1::exception_cleanup_func(_Unwind_Reason_Code, _Unwind_Exception*) + 0
0x00007fff836ae818: operator new(unsigned long) + 88
0x00007fff836b1205: std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::__init(char const*, unsigned long) + 59
0x0000000105f009b7: monster_info_base::monster_info_base(monster_info_base const&) + 71
0x0000000105f0055d: monster_info::monster_info(monster_info const&) + 29
0x00000001062954fc: unsigned int std::__1::__sort3<bool (*&)(monster_info const&, monster_info const&), monster_info*>(monster_info*, monster_info*, monster_info*, bool (*&)(monster_info const&, monster_info const&)) + 188
0x0000000106295b1d: void std::__1::__insertion_sort_3<bool (*&)(monster_info const&, monster_info const&), monster_info*>(monster_info*, monster_info*, bool (*&)(monster_info const&, monster_info const&)) + 61
0x0000000106295358: void std::__1::__sort<bool (*&)(monster_info const&, monster_info const&), monster_info*>(monster_info*, monster_info*, bool (*&)(monster_info const&, monster_info const&)) + 1448
0x0000000106294ddf: void std::__1::__sort<bool (*&)(monster_info const&, monster_info const&), monster_info*>(monster_info*, monster_info*, bool (*&)(monster_info const&, monster_info const&)) + 47
0x0000000106555f1b: MonsterRegion::update() + 203
0x000000010655fb7a: TilesFramework::update_tabs() + 106
0x00000001064e9e5a: viewwindow(bool, bool, animation*) + 1482
0x0000000106603f9d: _prep_input() + 77
0x00000001066041c9: _input() + 409
0x00000001065fc435: main + 9189
0x00007fff97e065ad: start + 1
0x0000000000000001: 0x0 + 1
/usr/bin/gdb not executable.
Compilation info:
<<<<<<<<<<<
Compiled with GCC 4.2.1 Compatible Apple LLVM 7.3.0 (clang-703.0.31) on Aug 10 2016 at 23:44:03
Build platform: x86_64-apple-darwin15.4.0
Platform: x86_64-apple-darwin15.4.0
CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_LOCAL -DUSE_SDL -DUSE_GL -DUSE_FT -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -Irltiles -isystem contrib/install/x86_64-apple-darwin15.4.0/include/SDL2 -isystem contrib/install/x86_64-apple-darwin15.4.0/include/freetype2 -isystem contrib/install/x86_64-apple-darwin15.4.0/include -Wsign-compare -DFULLDEBUG -DWIZARD -DASSERTS -DPROPORTIONAL_FONT="contrib/fonts/DejaVuSans.ttf" -DMONOSPACED_FONT="contrib/fonts/DejaVuSansMono.ttf" -DCLUA_BINDINGS -isystem /usr/include/ncurses
LDFLAGS: -rdynamic -O2
>>>>>>>>>>>
Place info:
branch = 0, depth = 6
Level id: D:6
Level build method = , level layout type = open_caves, absdepth0 = 5
Level vaults:
layout_cave_pods
marbit_many_paths
Markers:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>
Messages:
<<<<<<<<<<<<<<<<<<<<<<
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 15 -> 15
Noise 3 (orig: 3; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 33
to hit: 33; ev: 8; result: hit (25)
Defender: something, Pro-block: -100, Con-block: 9
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 6 -> 6
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 6
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 4
to hit: 4; ev: 13; result: miss (-9)
Defender: something, Pro-block: -100, Con-block: 8
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 21
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 14; post-AC: 14; post-resist: 14
Beam attack: 17, defence: 5; Beam new attack: 15, defence: 3
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 20; post-AC: 20; post-resist: 20
Beam attack: 18, defence: 11; Beam new attack: 7, defence: 6
something: Base to-hit: 33, Final to-hit: 27
Attack delay 10, multiplier 1.0; to hit: 27; ev: 19; result: hit (8)
Defender: something, Pro-block: -100, Con-block: 13
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 24 -> 24
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 24
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 31); amount = 1
blood stain at (8, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 28
to hit: 28; ev: 16; result: hit (12)
Defender: something, Pro-block: -100, Con-block: 4
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 8 -> 8
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 8
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 28
to hit: 28; ev: 17; result: hit (11)
Defender: something, Pro-block: -100, Con-block: 9
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 19 -> 19
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 19
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 30); amount = 1
blood stain at (8, 30), range of smell = 12
something: Base to-hit: 33, Final to-hit: 16
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 21; post-AC: 21; post-resist: 21
Beam attack: 17, defence: 5; Beam new attack: 3, defence: 0
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 15; post-AC: 15; post-resist: 15
Beam attack: 18, defence: 0; Beam new attack: 2, defence: 0
something: Base to-hit: 33, Final to-hit: 15
Attack delay 10, multiplier 1.0; to hit: 15; ev: 15; result: hit (0)
Defender: something, Pro-block: -100, Con-block: 7
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 15 -> 15
Noise 3 (orig: 3; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 15
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 21
to hit: 21; ev: 9; result: hit (12)
Defender: something, Pro-block: -100, Con-block: 1
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 10 -> 10
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 10
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 27
to hit: 27; ev: 5; result: hit (22)
Defender: something, Pro-block: -100, Con-block: 18
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 3 -> 3
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 19
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 21; post-AC: 21; post-resist: 21
Beam attack: 17, defence: 9; Beam new attack: 15, defence: 5
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 29; post-AC: 29; post-resist: 29
Beam attack: 18, defence: 2; Beam new attack: 12, defence: 1
The deep troll earth mage begins to cast a spell, but is stunned by your will!
something: Base to-hit: 33, Final to-hit: 15
Attack delay 10, multiplier 1.0; to hit: 15; ev: 7; result: hit (8)
Defender: something, Pro-block: -100, Con-block: 14
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 18 -> 18
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 18
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 33
to hit: 33; ev: 3; result: hit (30)
Defender: something, Pro-block: -100, Con-block: 8
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 19 -> 19
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 19
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 16
to hit: 16; ev: 10; result: hit (6)
Defender: something, Pro-block: -100, Con-block: 6
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 4 -> 4
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 26
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 13; post-AC: 13; post-resist: 13
Beam attack: 17, defence: 1; Beam new attack: 15, defence: 0
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 15; post-AC: 15; post-resist: 15
Beam attack: 18, defence: 5; Beam new attack: 16, defence: 3
something: Base to-hit: 33, Final to-hit: 9
Attack delay 10, multiplier 1.0; to hit: 9; ev: 16; result: miss (-7)
Defender: something, Pro-block: -100, Con-block: 4
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 10
to hit: 10; ev: 7; result: hit (3)
Defender: something, Pro-block: -100, Con-block: 0
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 10 -> 10
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 10
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 3
to hit: 3; ev: 9; result: miss (-6)
Defender: something, Pro-block: -100, Con-block: 16
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 1
Unknown command.
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 15; post-AC: 15; post-resist: 15
Beam attack: 17, defence: 1; Beam new attack: 8, defence: 0
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 9; post-AC: 9; post-resist: 9
Beam attack: 18, defence: 4; Beam new attack: 15, defence: 1
explosion at (18, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (17, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (16, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (15, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (14, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (13, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (13, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (21, 26) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 30) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (12, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 31) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 19) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (23, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (11, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (11, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (18, 31) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (10, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (10, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (18, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (20, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (14, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (17, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (16, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (15, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (13, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (21, 26) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (13, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (12, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 30) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (23, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (11, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (11, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (18, 31) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 31) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 19) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (10, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (10, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
Mon #1 casts Lee's Rapid Deconstruction (#128)
beam tracer [****] (17,25) to (21,25): gl=42 col=255 flav=22 hit=-1 dam=42d1 range=7
Noise 4 (orig: 4; ambient: 0) at pos(17,25)
The deep troll earth mage gestures next to you while chanting.
The wall shatters!
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
Noise 15 (orig: 15; ambient: 0) at pos(21,25)
The blast of rock fragments hits you!
Player damage: before AC=20; after AC=0
checking resistance: flavour=19
expose_player_to_element, strength 2, flavor 19, slow_cold_blooded is 0
Damage: 0
something: Base to-hit: 33, Final to-hit: 21
Attack delay 10, multiplier 1.0; to hit: 21; ev: 4; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 14
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 23 -> 23
Noise 5 (orig: 5; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 23
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 32); amount = 1
blood stain at (8, 32), range of smell = 12
might bleed now; square: (10, 30); amount = 1
blood stain at (10, 30), range of smell = 12
something: Base to-hit: 33, Final to-hit: 2
to hit: 2; ev: 14; result: miss (-12)
Defender: something, Pro-block: -100, Con-block: 15
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 21
to hit: 21; ev: 8; result: hit (13)
Defender: something, Pro-block: -100, Con-block: 15
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 15 -> 15
Noise 3 (orig: 3; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 15
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 32); amount = 1
blood stain at (8, 32), range of smell = 12
something: Base to-hit: 33, Final to-hit: 9
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 5; post-AC: 5; post-resist: 5
Beam attack: 17, defence: 8; Beam new attack: 9, defence: 3
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 4; post-AC: 4; post-resist: 4
Beam attack: 18, defence: 2; Beam new attack: 1, defence: 0
something: Base to-hit: 33, Final to-hit: 4
Attack delay 10, multiplier 1.0; to hit: 4; ev: 12; result: miss (-8)
Defender: something, Pro-block: -100, Con-block: 20
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 25
to hit: 25; ev: 9; result: hit (16)
Defender: something, Pro-block: -100, Con-block: 16
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 3 -> 3
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 32
to hit: 32; ev: 15; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 13
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 15 -> 15
Noise 3 (orig: 3; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 4
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 8; post-AC: 8; post-resist: 8
Beam attack: 17, defence: 5; Beam new attack: 12, defence: 2
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 21; post-AC: 21; post-resist: 21
Beam attack: 18, defence: 8; Beam new attack: 1, defence: 1
something: Base to-hit: 33, Final to-hit: 2
Attack delay 10, multiplier 1.0; to hit: 2; ev: 8; result: hit (1500)
Defender: something, Pro-block: -100, Con-block: 0
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 25 -> 25
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 25
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 31); amount = 1
blood stain at (8, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 26
to hit: 26; ev: 20; result: hit (6)
Defender: something, Pro-block: -100, Con-block: 13
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 6 -> 6
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 6
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 9
to hit: 9; ev: 10; result: miss (-1)
Defender: something, Pro-block: -100, Con-block: 1
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 28
Found 13 gold pieces.
Saving game... please wait.
Armour+Shield spell failure penalty: 10
Last save Crawl version: 0.19-a0-1118-gb56ba22
HP changed: 152/0 -> 152/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Press ? for a list of commands and other information.
Unknown command.
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 15; post-AC: 15; post-resist: 15
Beam attack: 17, defence: 1; Beam new attack: 3, defence: 0
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 12; post-AC: 12; post-resist: 12
Beam attack: 18, defence: 0; Beam new attack: 17, defence: 0
something: Base to-hit: 33, Final to-hit: 4
Attack delay 10, multiplier 1.0; to hit: 4; ev: 8; result: miss (-4)
Defender: something, Pro-block: -100, Con-block: 12
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 16
to hit: 16; ev: 11; result: hit (5)
Defender: something, Pro-block: -100, Con-block: 11
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 10 -> 10
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 10
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 28
to hit: 28; ev: 11; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 1
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 2 -> 2
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 5
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 19; post-AC: 19; post-resist: 19
Beam attack: 17, defence: 3; Beam new attack: 16, defence: 0
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 19; post-AC: 19; post-resist: 19
Beam attack: 18, defence: 7; Beam new attack: 11, defence: 1
something: Base to-hit: 33, Final to-hit: 19
Attack delay 10, multiplier 1.0; to hit: 19; ev: 17; result: hit (2)
Defender: something, Pro-block: -100, Con-block: 20
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 9 -> 9
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 9
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 31
to hit: 31; ev: 21; result: hit (10)
Defender: something, Pro-block: -100, Con-block: 14
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 20 -> 20
Noise 5 (orig: 5; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 20
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 27
to hit: 27; ev: 10; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 20
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 10 -> 10
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 15
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 14; post-AC: 14; post-resist: 14
Beam attack: 17, defence: 4; Beam new attack: 0, defence: 1; Beam attack: 17, defence: 4; Beam new attack: 0, defence: 1
beam tracer [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 10), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 21; post-AC: 18; post-resist: 18
Beam attack: 18, defence: 1; Beam new attack: 12, defence: 0
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 19) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 17) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (18, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (15, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 16) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (17, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (16, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 15) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (17, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (14, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 19) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (21, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (22, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (24, 17) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (20, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (18, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
explosion at (17, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (16, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (15, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 16) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 15) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (19, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (17, 29) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (14, 28) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
Mon #1 casts Lee's Rapid Deconstruction (#128)
beam tracer [****] (21,22) to (25,21): gl=42 col=255 flav=22 hit=-1 dam=42d1 range=7
Noise 4 (orig: 4; ambient: 0) at pos(21,22)
The deep troll earth mage points next to you and mumbles some strange words.
The wall shatters!
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=1
Noise 15 (orig: 15; ambient: 0) at pos(25,21)
The blast of rock fragments hits you!
Player damage: before AC=18; after AC=0
checking resistance: flavour=19
expose_player_to_element, strength 2, flavor 19, slow_cold_blooded is 0
Damage: 0
something: Base to-hit: 33, Final to-hit: 27
Attack delay 10, multiplier 1.0; to hit: 27; ev: 4; result: hit (1500)
Defender: something, Pro-block: -100, Con-block: 20
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 15 -> 15
Noise 3 (orig: 3; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 15
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 24
to hit: 24; ev: 14; result: miss (-1500)
Defender: something, Pro-block: -100, Con-block: 5
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 28
to hit: 28; ev: 10; result: hit (18)
Defender: something, Pro-block: -100, Con-block: 8
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 4 -> 4
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 25
Found a leather armour.
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 14; post-AC: 14; post-resist: 14
Beam attack: 17, defence: 3; Beam new attack: 5, defence: 1
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 24; post-AC: 24; post-resist: 24
Beam attack: 18, defence: 0; Beam new attack: 0, defence: 0
something: Base to-hit: 33, Final to-hit: 0
Attack delay 10, multiplier 1.0; to hit: 0; ev: 11; result: miss (-11)
Defender: something, Pro-block: -100, Con-block: 15
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 28
to hit: 28; ev: 11; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 19
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 4 -> 4
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 3
to hit: 3; ev: 1; result: hit (1500)
Defender: something, Pro-block: -100, Con-block: 2
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 10 -> 10
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 6
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 24; post-AC: 24; post-resist: 24
Beam attack: 17, defence: 3; Beam new attack: 0, defence: 1; Beam attack: 17, defence: 3; Beam new attack: 0, defence: 1
beam tracer [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 10), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,31): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 26; post-AC: 22; post-resist: 22
Beam attack: 18, defence: 3; Beam new attack: 14, defence: 1
something: Base to-hit: 33, Final to-hit: 0
Attack delay 10, multiplier 1.0; to hit: 0; ev: 14; result: miss (-14)
Defender: something, Pro-block: -100, Con-block: 17
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 8
to hit: 8; ev: 20; result: miss (-12)
Defender: something, Pro-block: -100, Con-block: 10
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 16
to hit: 16; ev: 14; result: hit (2)
Defender: something, Pro-block: -100, Con-block: 3
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 16 -> 16
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 16
blood stain at (9, 31), range of smell = 12
might bleed now; square: (10, 30); amount = 1
blood stain at (10, 30), range of smell = 12
something: Base to-hit: 33, Final to-hit: 32
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 8; post-AC: 8; post-resist: 8
Beam attack: 17, defence: 4; Beam new attack: 8, defence: 1
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 16; post-AC: 16; post-resist: 16
Beam attack: 18, defence: 3; Beam new attack: 9, defence: 2
something: Base to-hit: 33, Final to-hit: 13
Attack delay 10, multiplier 1.0; to hit: 13; ev: 11; result: hit (2)
Defender: something, Pro-block: -100, Con-block: 1
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 3 -> 3
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 30
to hit: 30; ev: 13; result: hit (17)
Defender: something, Pro-block: -100, Con-block: 14
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 17 -> 17
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 27
to hit: 27; ev: 16; result: hit (11)
Defender: something, Pro-block: -100, Con-block: 19
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 16 -> 16
Noise 4 (orig: 4; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 16
blood stain at (9, 31), range of smell = 12
might bleed now; square: (8, 31); amount = 1
blood stain at (8, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 18
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 15; post-AC: 15; post-resist: 15
Beam attack: 17, defence: 3; Beam new attack: 10, defence: 1
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (23, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
explosion at (18, 27) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (31, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
tracer: foes 1 (pow: 1), friends 0 (pow: 0), foe_ratio: 80
Mon #5 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Noise 6 (orig: 6; ambient: 0) at pos(9,31)
beam [bolt of fire] (9,31) to (8,30): gl=42 col=4 flav=3 hit=18 dam=3d11 range=6
Monster: something; Damage: pre-AC: 12; post-AC: 12; post-resist: 12
Beam attack: 18, defence: 10; Beam new attack: 3, defence: 3
something: Base to-hit: 33, Final to-hit: 31
Attack delay 10, multiplier 1.0; to hit: 31; ev: 13; result: hit (18)
Defender: something, Pro-block: -100, Con-block: 15
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 11 -> 11
Noise 2 (orig: 2; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 11
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 22
to hit: 22; ev: 1; result: hit (21)
Defender: something, Pro-block: -100, Con-block: 19
AC: att: deep troll, def: goblin, ac: 0, gdr: 0, dam: 6 -> 6
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
might bleed now; square: (9, 31); amount = 6
blood stain at (9, 31), range of smell = 12
something: Base to-hit: 33, Final to-hit: 11
to hit: 11; ev: 9; result: miss (-1500)
Defender: something, Pro-block: -100, Con-block: 0
Noise 1 (orig: 1; ambient: 0) at pos(9,31)
something: Base to-hit: 33, Final to-hit: 16
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
lich: loading spellbook #122
A lich comes into view.
Unknown command.
Unknown command.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
lich: loading spellbook #124
A lich comes into view.
Unknown command.
Unknown command.
Unknown command.
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
tracer: foes 1 (pow: 3), friends 0 (pow: 0), foe_ratio: 80
Mon #6 casts Bolt of Fire (#10)
beam tracer [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Noise 6 (orig: 6; ambient: 0) at pos(8,30)
beam [bolt of fire] (8,30) to (9,31): gl=42 col=4 flav=3 hit=17 dam=3d9 range=6
Monster: something; Damage: pre-AC: 18; post-AC: 18; post-resist: 18
Beam attack: 17, defence: 7; Beam new attack: 3, defence: 3
something: HD: 2, maxhp: 999, boost: 25
Found a stone staircase leading down.
Unknown command.
Unknown command.
You redirect the lich's attack!
Unknown command.
The deep troll earth mage begins to cast a spell, but is stunned by your will!
explosion at (28, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 2 (pow: 32), foe_ratio: 80
explosion at (27, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 2 (pow: 32), foe_ratio: 80
explosion at (26, 19) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
explosion at (26, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
explosion at (26, 20) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 24) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
explosion at (29, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
explosion at (28, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (30, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
explosion at (31, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (32, 25) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (25, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (27, 18) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (26, 18) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 21) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (24, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (27, 17) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (23, 23) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (28, 16) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (27, 16) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
explosion at (28, 15) : g=247 c=6 f=19 hit=1500 dam=3d19 r=2
tracer: foes 0 (pow: 0), friends 0 (pow: 0), foe_ratio: 80
The lich begins to cast a spell, but is stunned by your will!
Found a meat ration.
Unknown command.
The lich shouts!
Noise 8 (orig: 8; ambient: 0) at pos(28,23)
missile tracer [iron shot] (32,21) to (35,22): gl=96 col=11 flav=2 hit=29 dam=3d34 range=4
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
Mon #2 casts Iron Shot (#81)
missile tracer [iron shot] (32,21) to (35,22): gl=96 col=11 flav=2 hit=29 dam=3d34 range=4
Noise 6 (orig: 6; ambient: 0) at pos(32,21)
The lich points at you and mumbles some strange words.
missile [iron shot] (32,21) to (35,22): gl=96 col=11 flav=2 hit=29 dam=3d34 range=4
Beamshield: hit: 19, block 11; Beam attack: 29, defence: 35; Beam new attack: 6, defence: 10
The iron shot misses you.
tracking seen spell Iron Shot for a lich
missile tracer [] (28,23) to (35,22): gl=0 col=0 flav=30 hit=1500 dam=1d0 range=7
tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80
missile tracer [] (32,21) to (34,21): gl=0 col=0 flav=31 hit=1500 dam=1d0 range=7
tracer: foes 1 (pow: 21), friends 0 (pow: 0), foe_ratio: 80
Mon #2 casts Confuse (#18)
missile tracer [] (32,21) to (34,21): gl=0 col=0 flav=31 hit=1500 dam=1d0 range=7
Noise 3 (orig: 3; ambient: 0) at pos(32,21)
The lich points at you and mumbles some strange words.
missile [] (32,21) to (34,21): gl=0 col=0 flav=31 hit=1500 dam=1d0 range=7
Power: 62, MR: 63, target: 101, roll: 148
You are confused.
tracking seen spell Confuse for a lich
The lich begins to cast a spell, but is stunned by your will!
Unknown command.
missile tracer [] (32,21) to (32,21): gl=0 col=255 flav=32 hit=1500 dam=1d0 range=0
tracer: foes 0 (pow: 0), friends 1 (pow: 20), foe_ratio: 80
Mon #2 casts Invisibility (#19)
The lich mumbles some strange words.
missile [] (32,21) to (32,21): gl=0 col=255 flav=32 hit=1500 dam=1d0 range=0
cturn: 40, raw_duration: 296
The lich flickers and vanishes!
Deactivating autopickup; reactivate with Ctrl-A.
tracking seen spell Invisibility for a lich
deep troll earth mage: Base to-hit: 36, Final to-hit: 26
Attack delay 10, multiplier 1.0; to hit: 26; ev: 14; result: hit (12)
AC: att: deep troll earth mage, def: you, ac: 13, gdr: 28, dam: 9 -> 3
The deep troll earth mage bites you for 3.
expose_player_to_element, strength 2, flavor 1, slow_cold_blooded is 1
Noise 1 (orig: 1; ambient: 0) at pos(34,20)
deep troll earth mage: Base to-hit: 36, Final to-hit: 26
to hit: 26; ev: 33; result: miss (-7)
The deep troll earth mage closely misses you.
Noise 1 (orig: 1; ambient: 0) at pos(34,20)
deep troll earth mage: Base to-hit: 36, Final to-hit: 3
to hit: 3; ev: 12; result: miss (-9)
The deep troll earth mage closely misses you.
Noise 1 (orig: 1; ambient: 0) at pos(34,20)
deep troll earth mage: Base to-hit: 36, Final to-hit: 28
Saving game... please wait.
Armour+Shield spell failure penalty: 10
Last save Crawl version: 0.19-a0-1119-g186b8d8
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1119-g186b8d8
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1119-g186b8d8
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1113-gaed18fc
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1120-g42b7146
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Last save Crawl version: 0.19-a0-1120-g42b7146
HP changed: 157/0 -> 157/204
Loading old level 'D:6'.
Unique tiles found: 1
Cellrays: 749 Fullrays: 107 Minimal cellrays: 277
0 environment effect seeds
Welcome back, hep the Human Fighter.
Ru says: Sacrifice that you might gain great power!
Press ? for a list of commands and other information.
Unknown command.
Unknown command.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
A knight comes into view. It is wielding a flail.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
A knight comes into view. It is wielding a flail.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
A knight comes into view. It is wielding a flail.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving flail to knight... Giving shield to knight...
A knight comes into view. It is wielding a flail.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving quarterstaff to battlemage...
A battlemage comes into view. It is wielding a quarterstaff.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving quarterstaff to battlemage...
A battlemage comes into view. It is wielding a quarterstaff.
Enter Wizard Command (? - help):
Enter monster name (or MONS spec):
Giving quarterstaff to battlemage...
>>>>>>>>>>>>>>>>>>>>>>
Game state:
mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0
io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0:
seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0
prev_cmd = CMD_WIZARD
repeat_cmd = CMD_NO_CMD
Player:
{{{{{{{{{{{
Name: [hep]
Species: Human
Job: Fighter
HP: 157/204; mods: 0/0
MP: 38/52; mod: 0
Stats: 25 (25) 25 (25) 25 (25)
Position: (34, 20), god: Ru (22), turn_is_over: 0, banished: 0
Standing on/in/over feature: floor
Skills (mode: auto)
Name | can_train | train | training | level | points | progress
Fighting | X | 0 | 0 | 27 | 29750 | 0/0
Short Blades | X | 0 | 0 | 27 | 29750 | 0/0
Long Blades | | 0 | 0 | 27 | 29750 | 0/0
Axes | | 0 | 0 | 27 | 29750 | 0/0
Maces & Flails | | 0 | 0 | 27 | 29750 | 0/0
Polearms | | 0 | 0 | 27 | 29750 | 0/0
Staves | | 0 | 0 | 27 | 29750 | 0/0
Slings | | 0 | 0 | 27 | 29750 | 0/0
Bows | | 0 | 0 | 27 | 29750 | 0/0
Crossbows | | 0 | 0 | 27 | 29750 | 0/0
Throwing | X | 0 | 0 | 27 | 29750 | 0/0
Armour | X | 0 | 0 | 27 | 29750 | 0/0
Dodging | X | 0 | 0 | 27 | 29750 | 0/0
Stealth | X | 0 | 0 | 27 | 25016 | 0/0
Shields | X | 0 | 0 | 27 | 29750 | 0/0
Unarmed Combat | X | 0 | 0 | 27 | 29750 | 0/0
Spellcasting | X | 0 | 0 | 27 | 35378 | 0/0
Conjurations | | 0 | 0 | 27 | 29750 | 0/0
Hexes | X | 0 | 0 | 27 | 29750 | 0/0
Charms | | 0 | 0 | 27 | 29750 | 0/0
Summonings | | 0 | 0 | 27 | 29750 | 0/0
Necromancy | | 0 | 0 | 27 | 29750 | 0/0
Translocations | | 0 | 0 | 27 | 29750 | 0/0
Transmutations | | 0 | 0 | 27 | 29750 | 0/0
Fire Magic | | 0 | 0 | 27 | 29750 | 0/0
Ice Magic | | 0 | 0 | 27 | 29750 | 0/0
Air Magic | | 0 | 0 | 27 | 29750 | 0/0
Earth Magic | | 0 | 0 | 27 | 29750 | 0/0
Poison Magic | | 0 | 0 | 27 | 29750 | 0/0
Invocations | | 0 | 0 | 27 | 25016 | 0/0
Evocations | | 0 | 0 | 27 | 29750 | 0/0
Spell bugs:
Durations:
#1: 60
Attributes:
#23: 389
#24: -1763990889
#27: 2964
#49: 114
#59: 1
Mutations:
Inventory bugs:
Equipment:
eq slot #0, inv slot #0: +0 rapier
eq slot #5, inv slot #2: +0 shield
eq slot #6, inv slot #1: +0 scale mail
}}}}}}}}}}}
Screenshot:
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#..............# #.........R...# .#
######..............## #.......@.R...#..#
#....#!..............###.....{TR........#
##..........................RR.........%
#≈.###.............####...L.............
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#.......## #####..# #...........
....<....# #.## #........#..
....g....## ..# ........##..
...)T..g..# #.## .........#
...>).§...# #.
...T......# .#
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clua stack:
dlua stack:
Lua persistent data:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>
Lua marker contents:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>
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