Notes |
(0021775)
neil (administrator)
2013-03-23 16:20
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The same holds for Pain, and also for Hibernation and rC if I'm reading correctly. Quite recently, the tracer code started calling _ench_flavour_affects_monster, which checks for rN for Pain/Agony. |
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(0021900)
mumra (developer)
2013-03-27 17:45
edited on: 2013-03-27 17:48
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There are two issues here:
- When targetting fails because you're aware of resistances, the message should be different, otherwise it can confuse players (e.g. "Nothing in range would be affected by that").
- Targetting shouldn't make be making these assumptions at all if you're *not* aware of the resistance.
My preferred solution would be to just make targetting dumber and not have it make assumptions like this, but then I'm never much of a fan of computers trying to do too much thinking for me; I'm not sure if everyone would agree with this however.
Edit: apparently the issue, at least the first one, also affects fireball; and other resistances should be checked.
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(0022147)
DracoOmega (developer)
2013-04-05 07:06
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Fixed in trunk (and 0.12) |
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