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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0011430 | [DCSS] Bug Report | crash | sometimes | 2018-03-26 15:15 | 2018-03-26 16:09 | ||||||||
Reporter | sterilizedmilk | View Status | public | ||||||||||
Assigned To | advil | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.22 ancient branch | ||||||||||
Summary | 0011430: tiles crash when compiled with prefix | ||||||||||||
Description |
I compile my version of dcss on windows with msys2. It is fine when I just compile with [make TILES=y] command, but if use prefix option, that makes problem. like ~ [make install TILES=y "prefix=crawl"] with this, you will receive no warning or error on compile. but game will crash before it make morgue directory. because program can't find font in prefix/prefix//dat/tiles well... It still works with console because it doesn't use font... cause is in makefile:868 ifneq ($(prefix),) DATADIR := $(strip $(prefix))/$(strip $(DATADIR)) FONTDIR = $(strip $(prefix))/$(strip $(DATADIR))/dat/tiles/ this should be like ifneq ($(prefix),) DATADIR := $(strip $(prefix))/$(strip $(DATADIR)) FONTDIR = $(strip $(DATADIR))/dat/tiles/ |
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Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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Notes | |
(0032155) advil (administrator) 2018-03-26 16:09 |
Thanks, fixed in https://github.com/crawl/crawl/commit/4c9dbd0d6bff [^] |
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