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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0010874 | [DCSS] Upload: Maps and Vaults | feature | N/A | 2017-01-03 00:59 | 2017-04-09 12:23 | ||||||||
Reporter | Cheibrodos | View Status | public | ||||||||||
Assigned To | gammafunk | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.21 ancient branch | ||||||||||
Summary | 0010874: Lair End Update (Hotspot) | ||||||||||||
Description |
I'm submitting some possible changes to the vault based on what I've learned over many playthroughs of myself and others, namely: (1)the vault is too lethal compared to the recent versions of the other endings and (2)the monsters wake up and spill out everywhere due to the thin walls, open layout, and usually central placement on the map. To fix this I've made the following edits: -Reduced generation for hydras -Lower chance of spawning fire crab in place of lindwurm -Gave more places for the gargoyles to spawn, reducing the chance of mobbing the player -Lower chance of overly dense spawns in one area -Small vault entrance redesign -Thickened outer wall -Slightly more defensible hallways |
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Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | cheibrodos_lair_end_hotspot_4.txt [^] (2,440 bytes) 2017-01-03 00:59 [Show Content] | ||||||||||||
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Notes | |
(0031575) gammafunk (administrator) 2017-04-09 12:23 |
Merged in 0.20-a0-976-g035ce40, thanks. Only change was to clean up KFEAT/SUBST for the runed door. |
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