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ID Category Severity Reproducibility Date Submitted Last Update
0010874 [DCSS] Upload: Maps and Vaults feature N/A 2017-01-03 00:59 2017-04-09 12:23
Reporter Cheibrodos View Status public  
Assigned To gammafunk
Priority normal Resolution done  
Status resolved   Product Branch 0.21 ancient branch
Summary 0010874: Lair End Update (Hotspot)
Description I'm submitting some possible changes to the vault based on what I've learned over many playthroughs of myself and others, namely: (1)the vault is too lethal compared to the recent versions of the other endings and (2)the monsters wake up and spill out everywhere due to the thin walls, open layout, and usually central placement on the map. To fix this I've made the following edits:
-Reduced generation for hydras
-Lower chance of spawning fire crab in place of lindwurm
-Gave more places for the gargoyles to spawn, reducing the chance of mobbing the player
-Lower chance of overly dense spawns in one area
-Small vault entrance redesign
-Thickened outer wall
-Slightly more defensible hallways
Additional Information
Tags No tags attached.
Attached Files txt file icon cheibrodos_lair_end_hotspot_4.txt [^] (2,440 bytes) 2017-01-03 00:59 [Show Content]

- Relationships

-  Notes
(0031575)
gammafunk (administrator)
2017-04-09 12:23

Merged in 0.20-a0-976-g035ce40, thanks. Only change was to clean up KFEAT/SUBST for the runed door.

- Issue History
Date Modified Username Field Change
2017-01-03 00:59 Cheibrodos New Issue
2017-01-03 00:59 Cheibrodos File Added: cheibrodos_lair_end_hotspot_4.txt
2017-04-09 12:23 gammafunk Note Added: 0031575
2017-04-09 12:23 gammafunk Status new => resolved
2017-04-09 12:23 gammafunk Fixed in Branch => 0.20 development branch
2017-04-09 12:23 gammafunk Resolution open => done
2017-04-09 12:23 gammafunk Assigned To => gammafunk


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