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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0008806 | [DCSS] Bug Report | trivial | always | 2014-07-19 07:07 | 2014-07-21 05:40 | ||||||||
Reporter | neil | View Status | public | ||||||||||
Assigned To | neil | ||||||||||||
Priority | normal | Resolution | done | Local or Remote | Local | ||||||||
Status | resolved | Operating System | Other | ||||||||||
Projection | none | Console or Tiles | Console | ||||||||||
ETA | none | Fixed in Branch | 0.15 ancient branch | Product Branch | 0.15 ancient branch | ||||||||
Product Version | 0.15-a0-2163-g4fb28e2 | ||||||||||||
Summary | 0008806: Temporary terrain change forgets colour | ||||||||||||
Description |
When a temporary terrain change (including door sealing) is reverted, the cell's colour is reset back to the default, rather than whatever it had before the change. The tile seems to be retained just fine, though. To see this bug in action, place evilmike_arrival_home_sweet_home in console then create a water nymph. When her water goes away, the floor goes from green to lightgrey. For an example with doors, place a vault warden next to one of the yellow doors in pitsprint and let it use its door-sealing ability. |
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Steps To Reproduce | |||||||||||||
Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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Notes | |
(0026803) neil (administrator) 2014-07-21 05:40 |
Fixed in trunk (0.15-a0-2185-g63bc4b8), except for a few special cases like permanently reverting a temporary change. |
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