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ID Category Severity Reproducibility Date Submitted Last Update
0007443 [DCSS] Patches trivial N/A 2013-08-08 06:19 2013-08-08 15:51
Reporter chris View Status public  
Assigned To Kate
Priority normal Resolution done Local or Remote Local
Status closed   Operating System Other
Projection none   Console or Tiles Both
ETA none Fixed in Branch 0.13 ancient branch Product Branch 0.13 ancient branch
  Product Version
Summary 0007443: Fix some typos
Description
From a9a60b3df8dac781382d521b3cd0022216d50e10 Mon Sep 17 00:00:00 2001
From: Chris Oelmueller <chris.oelmueller@gmail.com>
Date: Thu, 8 Aug 2013 06:16:41 +0200
Subject: Fix some typos

---
 crawl-ref/docs/develop/levels/syntax.txt | 8 ++++----
 crawl-ref/docs/options_guide.txt         | 3 +--
 crawl-ref/source/item_use.cc             | 4 ++--
 crawl-ref/source/monster.cc              | 2 +-
 crawl-ref/source/show.cc                 | 2 +-
 5 files changed, 9 insertions(+), 10 deletions(-)

diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index cc4c2c5..99af902 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -69,7 +69,7 @@ Features
  A - Stone arch.
  B - Altar. These are assigned specific types (e.g. of Zin etc) in dungeon.cc,
      in order.
- C - Random Altar.
+ C - Random altar.
 
  G - Granite statue (does nothing) - you can see through but not walk through.
      Also, sight-based effects like smiting work past granite statues, as does
@@ -145,7 +145,7 @@ DESC:     readable name
           Map descriptions are also written to scores and logfile
           entries.
 
-ORIENT:   (float |encompass | north | northwest | ... | southeast)
+ORIENT:   (float | encompass | north | northwest | ... | southeast)
 
           Some kind of ORIENT: line is mandatory for vaults; skipping
           ORIENT: makes your map a minivault. As a rule of thumb, if
@@ -550,7 +550,7 @@ ITEM:     (list of items, separated by comma)
             chosen item isn't compatible with the desired race. If race is not
             explicitly set, this can result in boots being replaced by a
             barding.
-          * "ego:ego_name", where "ego_name" is something like  "running&q
uot; or
+          * "ego:ego_name", where "ego_name" is something like "running&qu
ot; or
             "fire_resistance", and so on; "none" can be used to prevent the
             item from getting an ego. The item must be fully specified, so
             trying "any weapon ego:vorpal" or "any armour ego:positive_energy"

@@ -808,7 +808,7 @@ MONS:     (list of monsters)
           or elven unless the item's race type is explicitly set otherwise.
 
           Limitations: If an item in the item list has alternatives,
-          there's no way to force all monsters dervied from that monster
+          there's no way to force all monsters derived from that monster
           spec to choose the same alternative. If a monster is given
           a random launcher, there is no way to force the ammo type to
           match the launcher type.
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index a4645ad..fb85bcf 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -860,8 +860,7 @@ explore_stop_pickup_ignore += <regex>, <regex>, ...
         then picking up any items matching any of the regexes in the list
         will *not* stop auto-explore.
 
-        This options has no affect on items which were thrown by the
-        player.
+        This option has no effect on items which were thrown by the player.
 
 explore_wall_bias = 0
         Adjusts how much autoexplore favours attempting to discover room
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 6fa85db..b855777 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -3202,8 +3202,8 @@ void read_scroll(int slot)
         break;
 
     case SCR_BLINKING:
-        // XXX Because some checks in blink() are made before player get to
-        // choose target location it is possible "abuse" scrolls' free
+        // XXX Because some checks in blink() are made before players get to
+        // choose target location it is possible to "abuse" scrolls' free
         // cancelling to get some normally hidden information (i.e. presence
         // of (unidentified) -Tele gear).
         if (!alreadyknown)
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index 393d50e..fc2887e 100644
--- a/crawl-ref/source/monster.cc
+++ b/crawl-ref/source/monster.cc
@@ -291,7 +291,7 @@ bool monster::extra_balanced() const
  * Floundering reduce the movement speed and can cause the monster to fumble
  * its attacks. It can be caused by water or by Leda's liquefaction.
  *
- * @param pos Coordinates of position to check.
+ * @param p Coordinates of position to check.
  * @return Whether the monster would be floundering at p.
  */
 bool monster::floundering_at(const coord_def p) const
diff --git a/crawl-ref/source/show.cc b/crawl-ref/source/show.cc
index b302afc..8d65dc3c 100644
--- a/crawl-ref/source/show.cc
+++ b/crawl-ref/source/show.cc
@@ -398,7 +398,7 @@ static void _update_monster(monster* mons)
             env.map_knowledge(gp).set_invisible_monster();
         }
 
-        // Being submerged isnot the same as invisibility.
+        // Being submerged is not the same as invisibility.
         if (mons->submerged())
             return;
 
-- 
1.8.3.4
Steps To Reproduce
Additional Information
Tags No tags attached.
Attached Files

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-  Notes
(0023680)
Kate (developer)
2013-08-08 15:49

Pushed, thanks.

- Issue History
Date Modified Username Field Change
2013-08-08 06:19 chris New Issue
2013-08-08 15:49 Kate Note Added: 0023680
2013-08-08 15:49 Kate Status new => resolved
2013-08-08 15:49 Kate Fixed in Branch => 0.13 development branch
2013-08-08 15:49 Kate Resolution open => done
2013-08-08 15:49 Kate Assigned To => Kate
2013-08-08 15:51 chris Status resolved => closed


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