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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0006640 | [DCSS] Bug Report | minor | always | 2013-02-13 20:09 | 2015-06-29 19:17 | ||||||||
Reporter | reid | View Status | public | ||||||||||
Assigned To | Kate | ||||||||||||
Priority | normal | Resolution | done | Local or Remote | Both | ||||||||
Status | resolved | Operating System | All | ||||||||||
Projection | none | Console or Tiles | Both | ||||||||||
ETA | none | Fixed in Branch | 0.16 ancient branch | Product Branch | 0.12 ancient branch | ||||||||
Product Version | 0.12-a0-2203-ga7f467a | ||||||||||||
Summary | 0006640: fire elementals act oddly in water | ||||||||||||
Description |
If a fire elemental ends up in deep water (such as by being dumped there with Tornado) it disappears without any message. This might be sensible (e.g. skeletal warriors do this too, though there is a message, presumably they are submerged) if not for the fact that fire elementals levitate. Also, fire elementals won't move into shallow water squares, which again might be sensible if they didn't levitate. |
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Tags | No tags attached. | ||||||||||||
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