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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0012039 | [DCSS] Bug Report | major | sometimes | 2019-08-04 23:22 | 2021-02-28 08:00 | ||||||||
Reporter | damerell | View Status | public | ||||||||||
Assigned To | ebering | ||||||||||||
Priority | normal | Resolution | no change required | Local or Remote | Both | ||||||||
Status | resolved | Operating System | All | ||||||||||
Projection | none | Console or Tiles | Both | ||||||||||
ETA | none | Fixed in Branch | Product Branch | 0.24 old branch | |||||||||
Product Version | e98fbd9498798444d945ccf744a6694a | ||||||||||||
Summary | 0012039: Ash Transfer Knowledge doesn't necessarily increase max HP | ||||||||||||
Description |
Sometimes when Transferring Knowledge to Fighting with Ash, your max HP don't increase when they should. You end up with a HP display like "Health: (23/23) (24)"; one isn't rotted, but when print_stats_hp calls get_real_hp(true, true) it gets a value different to one's max HP. (NB while this specific display oddity is seen on console, the failure to gain max HP is real, not just a display issue; that's why I've marked this "major" and "All Both".) Your max HP catches up when something else happens to recalculate it - eg, saving and loading. I attach a save that demonstrates this bug. Load it, create an Orb Guardian, kill it, then quaff a potion of magic to cause the stats display to redraw: "Health: 179/179 (1". Saving and loading then gives one "Health: 179/180". |
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Steps To Reproduce | |||||||||||||
Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | Hatham.cs [^] (103,191 bytes) 2019-08-04 23:22 | ||||||||||||
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