Notes |
(0017192)
evilmike (developer)
2012-03-04 01:59
|
These demonic floor tiles would work well in the vestibule of hell. Right now it has a similar red floor, but with weird ugly green stuff (grass?) everywhere. |
|
(0017193)
roctavian (developer)
2012-03-04 11:08
|
I really like all of these! Incidentally, I think the lava/water disturbance tile would make a really good invisibility tile in a different color -- maybe green or purple or something? |
|
(0017396)
ontoclasm (developer)
2012-03-21 23:01
|
Here's another batch. These include transparent rocks and stone, seething chaos, gloom, Suppression Moth's aura, gas trap, and a purple disturbance as suggested above, if it works out better. Also some Chaos Spawn for giggles. |
|
(0017398)
Wensleydale (updater)
2012-03-22 01:07
|
The demonfloor and chaos spawn are *awesome*. Are those transparent green tiles intended for anything? Been needing a tile for suppression aura... |
|
(0017399)
ontoclasm (developer)
2012-03-22 01:10
|
Suppression aura was precisely what I intended it for, hah. |
|
(0017402)
roctavian (developer)
2012-03-22 02:14
|
These are all awesome! |
|
(0017416)
Eronarn (updater)
2012-03-22 14:23
|
IMO make seething chaos be rainbow colored, like it is in console. Other than that, everything looks amazing. |
|
(0017447)
edlothiol (developer)
2012-03-23 21:30
|
The suppression aura tile is in. |
|
(0017510)
ontoclasm (developer)
2012-03-27 21:28
|
Tile for the new Hell Sentinels. Can't decide which color I like most. Spikes are hard to do in such a small space - do they look too busy? |
|
(0017512)
roctavian (developer)
2012-03-27 21:56
|
I don't think they look too busy, though I think the area between the chest-eye and the knees is hard to make out. I think that a little more shading -- like, a single shade of gray just a smidge darker than your current darkest gray -- in just a couple spots would make its shape more clear.
I really like it overall! |
|
(0017513)
KiloByte (manager)
2012-03-27 23:19
|
If you can't decide on a colour, we can either make them use a random one, static for a given monster, or perhaps even an animation.
Although, they use hellfire so I'd imagine something reddish. |
|
(0017515)
KiloByte (manager)
2012-03-27 23:24
|
Also, when you submit a new batch of unrelated tiles, could you please submit them as a new issue? It's often hard to see what's committed and what's not. |
|
(0017521)
ontoclasm (developer)
2012-03-28 03:34
|
Okay, fixed up the sentinel. Sorry for cramming all this stuff into one issue, I'll break it up from now on. |
|
(0017680)
edlothiol (developer)
2012-04-09 00:22
|
I've committed the sentinel tile. |
|
(0018136)
edlothiol (developer)
2012-05-25 20:29
|
The chaos spawn are in. |
|
(0018140)
XuaXua (reporter)
2012-05-25 22:06
|
Gorgeous. |
|
(0018707)
edlothiol (developer)
2012-07-04 23:43
|
Gas trap is in. |
|
(0021506)
mumra (developer)
2013-03-15 03:46
|
All tiles needed have been committed |
|