Spread carnage and corruption!
Henzell says...
  1. A small pre-designed section of the dungeon. Most of the evil ones can be blamed on dpeg or Lemuel or minmay or evilmike or a demonic alliance of some subset of the four. The guards around branch entrances and special branch ends are examples. See also the {vaults}. See {special room} for the rectangular rooms with orcs, bees, etc.
  2. How to identify vault designers: oklobs=dpeg, fleshy orifices=Mu, elephants=due, things with too many tentacles=Lemuel, glass=everyone, excessive lua black magic=due
  3. [Mu_] the most crucial part of making a large map is ensuring that no section of it either looks like a swastika or a smiley face
  4. 'http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43ba2b'
  5. <ontoclasm> now you know that if there's a lone orc on a xom altar at the end of a hallway <ontoclasm> don't go in
  6. <dpeg> [...] Somehow, it felt like a good idea at the time.
  7. <dpeg> but I was a completely different human four years ago!
  8. see {vaultmaking}
  9. see {vaultedit}

Information based on master branch and the great LearnDB.
© Dungeon Crawl Stone Soup, 2010.