Spread life and death.
Gretell says...
Tzitzimitl (1)

A horrific fallen divinity, possessing jaws of gnashing stone and a necklace of starry organs. It spreads disease and despair, and patiently awaits the end of days when it will devour the sun.

Speed: 10 | HD: 22 | HP: 94-124 | AC/EV: 12/16 | Damage: 25(drain speed), 25(drain) | demonic, doors, evil, see invisible, fly | Resistances: will(invuln), cold++, elec, poison, miasma, neg+++, foul_flame, torm | Vulnerabilities: holy | XP: 2062 | Spells: b.draining (3d29) [!sil], s.torment [!sil], dispel undead range (3d32) [!sil] | Size: Large | Intelligence: human.
Henzell says...
  1. The black sheep of the fiend family. Slightly tankier than its relatives and deals less direct damage, but has in common the ability to cast Symbol of Torment. Also has Dispel Undead and melee that slows and rots like miasma.
  2. Prior to 0.19, it placed miasma clouds surrounding the player instead of applying the effects of miasma directly. Prior to 0.18, see {shadow fiend}.
  3. tsee-tsee-mee-tl (pronounced like t with the tongue held in a postion for l)
  4. If you want to avoid dispel undead (and you should - it'll kill you), keep the fiend beyond 6 squares and blast from afar.

Information based on master branch and the great LearnDB.
© Dungeon Crawl Stone Soup, 2010.