Spread the light, my child.
Henzell says...
  1. Adds a random brand from a specific set of brands (see [2]) to a non-artefact weapon. You can't brand a {magical staff}. Rebranding away from wielded distortion will prevent a distortion unwield effect.
  2. Brands melee weapons to: 13% chance each of flame/freeze/heavy/venom/protection, 7% of drain/elec/spectral/vamp/chaos. Ranged weapons have 21% chance each of flame/freeze/drain/heavy, 7% of elec/chaos. Reroll if same as current brand or disliked by your god.
  3. In 0.27-, instead branded melee weapons to: 17.7% flaming, 17.7% freezing, 14.6% vorpal, 11.4% venom, 8.9% drain, 8.9% electrocution, 7.0% protection, 7.0% spectral, 5.1% vampiricism, 1.9% chaos. Ranged weapons: 27.5% flaming, 27.5% freezing, 19.2% venom, 19.2% vorpal, 4.2% electrocution, 2.5% chaos.

Information based on master branch and the great LearnDB.
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