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Gretell says...
manticore (H)

A hideous cross-breed, bearing the features of a human and a lion, with great bat-like wings. Its tail bristles with spikes that can be loosed at potential prey.

Speed: 10 | HD: 9 | HP: 44-59 | AC/EV: 5/7 | Damage: 26, 14, 14 | fly | Resistances: will(40) | Corpse | XP: 531 | Spells: throw barbs (2d13) [!AM, !sil] | Size: Large | Intelligence: animal.
Henzell says...
  1. Late-D and Shoals threat. Good melee, can fling barbs, which deal damage with every movement when embedded into a target. Moving enough or standing still for bit will remove the status.
  2. Barbs last for 3-6 turns (plus 2-4 if they hit you again, up to 12), but this duration only decreases when you wait or (33% chance) move. Damage for moving with barbs is 2d(4+times hit by spikes) up to 2d6.
  3. <minmay> it occurs to me that manticores are basically just low-level iron dragons
  4. 'https://www.youtube.com/watch?v=rU8Wc6a1r7o'

Information based on master branch and the great LearnDB.
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