Partake of my vision. Partake of my curse.
Henzell says...
  1. Look for a cyan \ (or ∩ depending on your character set) on a level where you hear an "ancient clock" or "distant snort". (1-in-15 chance per level, once per game). Hurry, it times out more quickly than other portals (you get urgent-sounding messages). Note that magic mapping will show where the lab entrance is. Replaced with the {gauntlet} portal in 0.23.
  2. "You enter a dark and foreboding labyrinth." You are now in a maze of twisty little passages, all alike. The labyrinth shifts and deforms out of sight. From rock, head for stone, and then metal to find the exit vault (a minotaur, loot, and escape hatch). The labyrinth is mapped, but rots at a swift rate.
  3. There is a {minotaur}. Since 0.11 there also can be {donald} who is more dangerous than the minotaur. He hates that. There can be multiple metal-walled areas in a labyrinth, so if you find one that's not the exit, keep looking elsewhere.
  4. 'http://oglaf.com/skein/ '(SFW)
  5. !lm blazinghand gh -tv:<T11278:>T17422:x50 43
  6. <NekoRex> minqmay: that sounds tedious without autoexplore
  7. <syndicus_> i guess i shouldn't have went into the abyss from the lab
  8. <mikee_> it's like abyss except you fight a minotaur at the end

Information based on master branch and the great LearnDB.
© Dungeon Crawl Stone Soup, 2010.