- Carry the black torch! Rouse the idle dead!
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- Henzell says...
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- A one-entry-only portal branch in which the player must battle their way through a series of (up to 27; leave after any floor) rooms for loot. The size of each room, difficulty of the randomly-selected monster set, and size of the loot pile increases with each level. One Zig is guaranteed in Depths, and another can be made with a {ziggurat figurine} found in Tomb:3.
- Don' expect to finish a ziggurat unless you're fully prepared. You might encounter Pan lords or get firestormed three times in a row as early as Zig:2. Don't get overconfident.
- Potential zig sets: Orc / Elf / Lair w:5 / Snake / Swamp / Shoals w:5 / Spider / Lair Branches (Zig:14-) / Vaults / Crypt / Abyss / Slime / Tomb / Coc w:5 / Geh w:5 / Dis w:5 / Tar w:5 / Pan (Zig:8-) / Holy w:2 / Fire w:2 / Ice w:2 / Air w:2 / Player Ghosts w:2 / Chaos (&s) / Giant w:2 / Dragon w:2 / Draconians / Ranged w:2 / Conjurer w:2
- see {megazig}
- Prior to 0.28, Zigs required at least 2 runes to enter. Prior to 0.18, zigs generated randomly in {pan} and cost money to enter. Prior to 0.11, you could get banished and permanently leave the zig when you exited the {abyss}.
- <cptwinky> the real cost is your sanity
Information based on master branch and the great LearnDB.
© Dungeon Crawl Stone Soup, 2010.