- Drown the unbelievers in a sea of blood!
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- Henzell says...
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- A new variation on paralysis in 0.33. For 3-6 turns, victims spend each turn attacking random adjacent spaces in blind frustration (including floors, walls, and allies, all given 1/7th the chance of hostile targets). Defenses aren't lowered like during other comparable effects. Blocked by having {clarity}.
- Vex attacks don't cleave or reach, and are always 10 aut. Good gods and Beogh forgive Vex attacks, but summoned allies will be dismissed and other allies will be hurt. The status also works on monsters, so be cautious around your own vexed allies.
- One adjacent hostile monster means a 50% chance to attack a monster, two means a 70% chance, three means an ~80% chance, and four means a 87.5% chance. Of course, you don't get the option to focus fire or decide to do anything else, so beware.
Information based on master branch and the great LearnDB.
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