- Bring me glory in combat!
-
- Henzell says...
-
- see {size factor[1]}
- The following weapons are 1-handed for all species: club, whip, mace/hammer, flail, demon whip, sacred scourge, morningstar, eveningstar, dagger, short sword, rapier, quick blade, falchion, long sword, scimitar, demon blade, eudemon blade, hand axe, war axe, spear, hunting sling, fustibalus, hand cannon, blowgun. All species can throw stones and tomahawks/boomerangs.
- The following weapons are 1-handed for all species except kobolds, halflings and spriggans, for which they are 2-handed: double sword, broad axe, trident, demon trident, trishula, magical staff.
- The following weapons are 2-handed for all species and can be wielded by all species: quarterstaff, lajatang, shortbow, arbalest.
- The following weapons cannot be wielded by kobolds, halflings, or spriggans, and are 2-handed for all other species: dire flail, great mace, great sword, triple sword, battleaxe, executioner's axe, halberd, scythe, glaive, bardiche, longbow, triple crossbow. In addition, kobolds, halflings and spriggans cannot throw javelins.
- The following weapons can only be wielded by ogres, formicid, and trolls, for which they are 2-handed: giant club, giant spiked club. Formicid cannot wear shields with giant (spiked) clubs. In addition, only ogres and trolls can throw large rocks.
- Ankuses, spiked flails, knives, were one-handed for all species. Katanas were hand-and-a-half. Staves were two-handed for all species. Prior to 0.6, slings were two-handed. Prior to 0.12, many weapons were hand-and-a-half, and were more effective when used without a shield. Prior to 0.29, small species could use triple crossbows, and fustibali were one-handed for them.
Information based on master branch and the great LearnDB.
© Dungeon Crawl Stone Soup, 2010.