- Let it end in hellfire!
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- Henzell says...
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- Contains a spell. Wield and Evoke to cast it. Uses an internal mana pool which recharges gradually over time, even if not wielded. A scroll of recharging increases a rod's limit and enchantment by 1d2 (up to a max of 17 and +9 respectively), and (always) recharges its mp to full. See {rods} for a list of types. Rods are removed in 0.20, see {rods[2]}.
- Evoking rods causes hunger in the same way casting spells does; see {spell hunger} for specific numbers.
- Evocations skill and rod enchantment increases its recharge rate. A +0 rod with no skill gets 1 mana per 25 typical turns. Taking that same rod to +4 will double the recharge rate, 8 triple. Evo skill increases recharge rate by 1/turn for every 1000 skill.
- see {rod power}
Information based on master branch and the great LearnDB.
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