- Drown the unbelievers in a sea of blood!
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- Henzell says...
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- Percentage of normal damage taken with each resistance for player: r{f,c,elec,pois}-: 150%; r{f,c}+: 50%; r{f,c}++: 33%; r{f,c}+++: 20%; rN+: 50%; rN++: 25%; rN+++: 0%; rCorr: 50%; rPois+: 33%; rElec: 33%
- Percentage of normal damage taken with each resistance for monsters: rF-,rC-: 150%; rF+,rC+: 50%; rF++,rC++: 20%; rF+++,rC+++,rDamnation: 0%; rElec+,rPois+: 33%; rElec++,rPois++: 17%, rElec+++,rPois+++: 0%. Note that no monsters actually have rElec++ or rPois++.
- <elliptic> you don't need more than one + in anything except rF <elliptic> and that's only for zot:5 <elliptic> resists after the first + are generally overvalued
Information based on master branch and the great LearnDB.
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