Go forth and aid the weak!
Henzell says...
  1. Taking damage sometimes restores MP (50%), or gives agility (25%) or might (25%). Tier 2 Ds mutation.
  2. Requires random2(damage) > 4 + XL/4 or damage >= maxhp/2 to trigger. You regain 3d(2 + 3*mutlevel) MP, might/agility effects last 35 + random2(20*mutlevel) turns.

Information based on master branch and the great LearnDB.
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