It's all in the cards!
Gretell says...
Once activated, this device is rendered temporarily inert. However, it recharges as you gain experience. | Additional devices of the same type can be combined with it to improve the rate at which it recharges. | Increasing your evocations skill will improve the rate at which it recharges. | Damage: 4d3 | Noise: Extremely loud
Henzell says...
An {xp evoker} that hits a monster with a beam of water (damage and knockback), leaving multiple pools of shallow water, and inflicting {waterlogged} (single-target silence) on any monsters ending up in those pools that aren't {rdrown}.

Information based on master branch and the great LearnDB.
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