Slime for the Slime God!
Gretell says...
ghoul (n)

A decayed cadaver, reanimated and accursed with a terrible hunger. It desires nothing but to feed on the flesh of the living, and will fell its victims with its vicious claws.

Speed: 10 | HD: 14 | HP: 131-173 | AC/EV: 4/10 | Damage: 30, 30 | undead, doors, evil, unbreathing | Resistances: will(80), cold, poison+++, drown, miasma, neg+++, foul_flame, torm | Vulnerabilities: holy | Corpse | XP: 1151 | Size: Medium | Intelligence: human.
Henzell says...
  1. Player ghouls heal from the kills of living monsters but do not regenerate with monsters in LOS. They also have claws 1 (see {unarmed combat}), rN+++ and torment immunity, poison immunity, rC+, and are {unbreathing}. Monster ghouls are melee-only monsters with good damage and HP, found rarely in {swamp} and commonly in {crypt}.
  2. Spells player ghouls can't use: revivification, death's door, any form-changing spell (including blade hands and necromutation), and spells that would have no useful effect.
  3. Prior to 0.27, monster ghouls weren't {ood} spawns in Swamp. Prior to 0.26 and the removal of {food}, ghouls rotted with 1/400 chance per action and with that chance x2 for every level of hunger below satiated. Eating chunks cured this rot and/or restored HP.
  4. You smell decay. Yum-yum.
  5. <tmass> can't be drained, can't be malmutated, can't be tormented <tmass> like a damn terminator

Information based on master branch and the great LearnDB.
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