Spread the light, my child.
Gretell says...
demonspawn (6)

A half-mortal, half-demonic creature, with its hellish heritage asserting itself through a certain devilish cast to its features.

Speed: 10 | HD: 10 | HP: 82-109 | AC/EV: 3/12 | Damage: 20, 20, 20 | natural, demonic, weapons, items, doors, evil | Resistances: will(40), miasma, foul_flame, torm | Vulnerabilities: holy, silver | Corpse | XP: 852 | Size: Medium | Intelligence: human.
Henzell says...
  1. A race that is pretty average, but gets 5 semi-random good mutations. Has a 1/10 chance of being {monstrous}. Demonspawn mutations are irrevocable and unalterable, and drawn from a special list (see ds mutation rules).
  2. see {ds mutation rules}
  3. Demonspawn enemies live in Pan. There are five bases of mutation clumpings and god-based classes, akin to draconians. Monstrous Ds have auxes and high health, gelid Ds have rC++ and 10 ac until hit with fire once, infernal Ds have rF++ and af_fire, putrid Ds heal from any ally deaths in LOS, torturous Ds have spines, augmentation, PbP.
  4. Classes include {warmonger}, {blood saint}, {chaos champion}, {black sun}, and {corrupter}, on top of said bases (and all but blood saints are priests). Base demonspawn are fodder by pan time, bases and classes each have chances for themed/mixed bands, singular placements in pan lord vaults, and cut into neqoxec/smoke demon pan spawns.

Information based on master branch and the great LearnDB.
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