- Blood and souls for Makhleb!
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- Henzell says...
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- Nagas, octopodes (both player and monster), ball pythons, anacondas, tentacles- both vanilla and eldritch flavours- and tentacled monstrosities get this as an extra attack. Holds the target in place.
- Players and monsters can only constrict things of the same size or smaller. Players have a 1/3 chance to not be constricted. Teleporting (including blink, etc) allows you to escape and break constriction. Constriction reduces player or monster EV by 10.
- The chance to escape for players is 45%, 75% and 100% (increasing with every escape attempt). Monster escape chance is escape_power/hold_power. escape_power is 5 * escape_attempts^2 + HD + 5. hold_power is [{bvc}: 80 + power/3] or [{wand of roots}: 50 + power/2] or [otherwise: 3 * attacker_XL_HD + 40]
- Using boomerangs of dispersal on the thing constricting you allows escape (for now). Also: polymorphing it; becoming larger than it; invoking sanctuary; moving it with tornado.
- Octopodes can constrict up to eight creatures, depending on what they are wielding; others can constrict only one.
Information based on master branch and the great LearnDB.
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