- Drown the unbelievers in a sea of blood!
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- Henzell says...
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- Mechanic to discourage {pillar dancing}. If 1) you move away from a hostile monster within its melee range, and 2) it moves toward you, and 3) you're in melee range again, then it gets a 1/3 chance of launching a "free" attack against you (which can miss as usual). Terms and conditions in following entries. See also {energy randomisation}.
- Doesn't apply if the monster is confused, incapacitated, fleeing, unable to see you, delayed (eg due to a slow ogre swing) & unable to follow you, self-destructing (eg ballistomycete spores), OR if you're doing a Wu Jian martial move or Serpent's Lash.
- Attacks of opportunity mostly work like normal attacks, but in 0.30 and prior, they couldn't trigger some special effects that caused bugs, eg phantoms' AF_BLINK_WITH. Reaching monsters (eg polearm monsters) didn't get reaching opportunity attacks, just the usual ones from adjacency.
- Monsters also may randomly lose a small amount of energy when when they perform an AoO.
Information based on master branch and the great LearnDB.
© Dungeon Crawl Stone Soup, 2010.