Let it end in hellfire!
Gretell says...
Mara (R)

This tall and powerful demon is Mara, Lord of Illusions, mighty among dreamers. He is capable of creating intricately detailed illusions, so real that they are almost as deadly as the creatures they impersonate.

Speed: 10 | HD: 18 | HP: 129-170 | AC/EV: 12/14 | Damage: 30 | demonic, weapons, items, doors, evil, see invisible | Resistances: will(140), fire++, poison, miasma, neg+++, foul_flame, torm | Vulnerabilities: holy | XP: 4445 | Spells: b.fire (3d27) [!sil], mara summon [!sil], sum.illusion [!sil], blink [!sil] | Size: Medium | Intelligence: human.
Henzell says...
  1. Lord of Illusions! Mara creates two identical (stats, spells, weapon, armour) clones of himself, summons a hostile illusion (based on you), casts bolt of fire, and blinks. In 0.13 and older, casts {mislead}.
  2. The player illusion is based on the player ghost code - same melee, spells, defenses, etc. In addition to that, if you have an enchantment such as haste or berserk active when Mara makes the illusion, the illusion will have it too. Zerking may not be a good choice!
  3. Mara can also decide to make an illusion of an ally if he thinks it's stronger than you. Spellforged servitors, angels and daevas are common choices for Mara.
  4. _Mara seems to draw the phantom out of itself!
  5. Your oklob plant seems to step out of itself!

Information based on master branch and the great LearnDB.
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