| active() const | trap_def | |
| ammo_qty | trap_def | |
| category() const | trap_def | |
| defined() const | trap_def | [inline] |
| destroy() | trap_def | |
| disarm() | trap_def | |
| hide() | trap_def | |
| is_known(const actor *act=0) const | trap_def | |
| max_damage(const actor &act) | trap_def | |
| name(description_level_type desc=DESC_PLAIN) const | trap_def | |
| pos | trap_def | |
| prepare_ammo() | trap_def | |
| reveal() | trap_def | |
| trigger(actor &triggerer, bool flat_footed=false) | trap_def | |
| type | trap_def | |
| type_has_ammo() const | trap_def |
1.5.6