active() const | trap_def | |
ammo_qty | trap_def | |
category() const | trap_def | |
defined() const | trap_def | [inline] |
destroy() | trap_def | |
disarm() | trap_def | |
hide() | trap_def | |
is_known(const actor *act=0) const | trap_def | |
max_damage(const actor &act) | trap_def | |
name(description_level_type desc=DESC_PLAIN) const | trap_def | |
pos | trap_def | |
prepare_ammo() | trap_def | |
reveal() | trap_def | |
trigger(actor &triggerer, bool flat_footed=false) | trap_def | |
type | trap_def | |
type_has_ammo() const | trap_def |