| accept(const map_def &md) const | map_selector | |
| announce(const map_def *map) const | map_selector | |
| by_depth(const level_id &_place, bool _mini) | map_selector | [inline, static] |
| by_depth_chance(const level_id &_place) | map_selector | [inline, static] |
| by_place(const level_id &_place, bool _mini) | map_selector | [inline, static] |
| by_tag(const std::string &_tag, bool _check_depth, bool _check_chance, const level_id &_place=level_id::current()) | map_selector | [inline, static] |
| check_depth | map_selector | |
| check_layout | map_selector | |
| ignore_chance | map_selector | |
| mini | map_selector | |
| place | map_selector | |
| preserve_dummy | map_selector | |
| sel | map_selector | |
| tag | map_selector | |
| valid() const | map_selector | [inline] |
1.5.6