accept(const map_def &md) const | map_selector | |
announce(const map_def *map) const | map_selector | |
by_depth(const level_id &_place, bool _mini) | map_selector | [inline, static] |
by_depth_chance(const level_id &_place) | map_selector | [inline, static] |
by_place(const level_id &_place, bool _mini) | map_selector | [inline, static] |
by_tag(const std::string &_tag, bool _check_depth, bool _check_chance, const level_id &_place=level_id::current()) | map_selector | [inline, static] |
check_depth | map_selector | |
check_layout | map_selector | |
ignore_chance | map_selector | |
mini | map_selector | |
place | map_selector | |
preserve_dummy | map_selector | |
sel | map_selector | |
tag | map_selector | |
valid() const | map_selector | [inline] |