bolt Member List
This is the complete list of members for
bolt, including all inherited members.
affect_actor(actor *act) | bolt | |
affect_cell() | bolt | |
affect_endpoint() | bolt | |
affect_func | bolt | |
affect_ground() | bolt | |
affect_monster(monster *m) | bolt | |
affect_place_clouds() | bolt | |
affect_place_explosion_clouds() | bolt | |
affect_player() | bolt | |
affect_player_enchantment() | bolt | |
affect_wall() | bolt | |
affects_items | bolt | |
affects_nothing | bolt | |
agent() const | bolt | |
aimed_at_feet | bolt | |
aimed_at_spot | bolt | |
aoe_funcs | bolt | |
apply_beam_conducts() | bolt | |
apply_bolt_paralysis(monster *mons) | bolt | |
apply_bolt_petrify(monster *mons) | bolt | |
apply_enchantment_to_monster(monster *mon) | bolt | |
attempt_block(monster *mon) | bolt | |
attitude | bolt | |
auto_hit | bolt | |
aux_source | bolt | |
beam_cancelled | bolt | |
beam_hits_actor(actor *act) | bolt | |
beam_source | bolt | |
bolt() | bolt | |
bounce() | bolt | |
bounce_pos | bolt | |
bounces | bolt | |
can_affect_actor(const actor *act) const | bolt | |
can_see_invis | bolt | |
choose_ray() | bolt | |
chose_ray | bolt | |
colour | bolt | |
damage | bolt | |
damage_funcs | bolt | |
determine_affected_cells(explosion_map &m, const coord_def &delta, int count, int r, bool stop_at_statues, bool stop_at_walls) | bolt | |
determine_damage(monster *mon, int &preac, int &postac, int &final, std::vector< std::string > &messages) | bolt | |
digging_wall_effect() | bolt | |
dont_stop_player | bolt | |
draw(const coord_def &p) | bolt | |
draw_delay | bolt | |
drop_item | bolt | |
drop_object() | bolt | |
effect_known | bolt | |
elec_wall_effect() | bolt | |
ench_power | bolt | |
enchantment_affect_monster(monster *mon) | bolt | |
ex_size | bolt | |
explode(bool show_more=true, bool hole_in_the_middle=false) | bolt | |
explosion_affect_cell(const coord_def &p) | bolt | |
explosion_draw_cell(const coord_def &p) | bolt | |
extra_range_used | bolt | |
fake_flavour() | bolt | |
finish_beam() | bolt | |
fire() | bolt | |
fire_wall_effect() | bolt | |
flavour | bolt | |
foe_info | bolt | |
foe_ratio | bolt | |
friend_info | bolt | |
fuzz_invis_tracer() | bolt | |
get_short_name() const | bolt | |
get_source_name() const | bolt | |
glyph | bolt | |
handle_statue_disintegration(monster *mon) | bolt | |
handle_stop_attack_prompt(monster *mon) | bolt | |
heard | bolt | |
hit | bolt | |
hit_funcs | bolt | |
hit_verb | bolt | |
in_explosion_phase | bolt | |
initialise_fire() | bolt | |
internal_ouch(int dam) | bolt | |
is_beam | bolt | |
is_big_cloud | bolt | |
is_enchantment() const | bolt | |
is_explosion | bolt | |
is_tracer | bolt | |
item | bolt | |
killer() const | bolt | |
knockback_actor(actor *actor) | bolt | |
loudness | bolt | |
misses_player() | bolt | |
monster_post_hit(monster *mon, int dmg) | bolt | |
msg_generated | bolt | |
name | bolt | |
noise_generated | bolt | |
noise_msg | bolt | |
nuke_wall_effect() | bolt | |
obvious_effect | bolt | |
origin_spell | bolt | |
passed_target | bolt | |
path_taken | bolt | |
range | bolt | |
range_funcs | bolt | |
range_used(bool leg_only=false) const | bolt | |
ray | bolt | |
real_flavour | bolt | |
refine_for_explosion() | bolt | |
reflect() | bolt | |
reflections | bolt | |
reflector | bolt | |
seen | bolt | |
set_agent(actor *agent) | bolt | |
set_target(const dist &targ) | bolt | |
setup_retrace() | bolt | |
short_name | bolt | |
smart_monster | bolt | |
source | bolt | |
source_name | bolt | |
special_explosion | bolt | |
target | bolt | |
thrower | bolt | |
tracer_affect_monster(monster *mon) | bolt | |
tracer_affect_player() | bolt | |
tracer_enchantment_affect_monster(monster *mon) | bolt | |
tracer_nonenchantment_affect_monster(monster *mon) | bolt | |
try_enchant_monster(monster *mon, int &res_margin) | bolt | |
update_hurt_or_helped(monster *mon) | bolt | |
use_target_as_pos | bolt | |
visible() const | bolt | |
was_missile | bolt | |
whose_kill() const | bolt | |