bolt Member List

This is the complete list of members for bolt, including all inherited members.

affect_actor(actor *act)bolt
affect_cell()bolt
affect_endpoint()bolt
affect_funcbolt
affect_ground()bolt
affect_monster(monster *m)bolt
affect_place_clouds()bolt
affect_place_explosion_clouds()bolt
affect_player()bolt
affect_player_enchantment()bolt
affect_wall()bolt
affects_itemsbolt
affects_nothingbolt
agent() const bolt
aimed_at_feetbolt
aimed_at_spotbolt
aoe_funcsbolt
apply_beam_conducts()bolt
apply_bolt_paralysis(monster *mons)bolt
apply_bolt_petrify(monster *mons)bolt
apply_enchantment_to_monster(monster *mon)bolt
attempt_block(monster *mon)bolt
attitudebolt
auto_hitbolt
aux_sourcebolt
beam_cancelledbolt
beam_hits_actor(actor *act)bolt
beam_sourcebolt
bolt()bolt
bounce()bolt
bounce_posbolt
bouncesbolt
can_affect_actor(const actor *act) const bolt
can_see_invisbolt
choose_ray()bolt
chose_raybolt
colourbolt
damagebolt
damage_funcsbolt
determine_affected_cells(explosion_map &m, const coord_def &delta, int count, int r, bool stop_at_statues, bool stop_at_walls)bolt
determine_damage(monster *mon, int &preac, int &postac, int &final, std::vector< std::string > &messages)bolt
digging_wall_effect()bolt
dont_stop_playerbolt
draw(const coord_def &p)bolt
draw_delaybolt
drop_itembolt
drop_object()bolt
effect_knownbolt
elec_wall_effect()bolt
ench_powerbolt
enchantment_affect_monster(monster *mon)bolt
ex_sizebolt
explode(bool show_more=true, bool hole_in_the_middle=false)bolt
explosion_affect_cell(const coord_def &p)bolt
explosion_draw_cell(const coord_def &p)bolt
extra_range_usedbolt
fake_flavour()bolt
finish_beam()bolt
fire()bolt
fire_wall_effect()bolt
flavourbolt
foe_infobolt
foe_ratiobolt
friend_infobolt
fuzz_invis_tracer()bolt
get_short_name() const bolt
get_source_name() const bolt
glyphbolt
handle_statue_disintegration(monster *mon)bolt
handle_stop_attack_prompt(monster *mon)bolt
heardbolt
hitbolt
hit_funcsbolt
hit_verbbolt
in_explosion_phasebolt
initialise_fire()bolt
internal_ouch(int dam)bolt
is_beambolt
is_big_cloudbolt
is_enchantment() const bolt
is_explosionbolt
is_tracerbolt
itembolt
killer() const bolt
knockback_actor(actor *actor)bolt
loudnessbolt
misses_player()bolt
monster_post_hit(monster *mon, int dmg)bolt
msg_generatedbolt
namebolt
noise_generatedbolt
noise_msgbolt
nuke_wall_effect()bolt
obvious_effectbolt
origin_spellbolt
passed_targetbolt
path_takenbolt
rangebolt
range_funcsbolt
range_used(bool leg_only=false) const bolt
raybolt
real_flavourbolt
refine_for_explosion()bolt
reflect()bolt
reflectionsbolt
reflectorbolt
seenbolt
set_agent(actor *agent)bolt
set_target(const dist &targ)bolt
setup_retrace()bolt
short_namebolt
smart_monsterbolt
sourcebolt
source_namebolt
special_explosionbolt
targetbolt
throwerbolt
tracer_affect_monster(monster *mon)bolt
tracer_affect_player()bolt
tracer_enchantment_affect_monster(monster *mon)bolt
tracer_nonenchantment_affect_monster(monster *mon)bolt
try_enchant_monster(monster *mon, int &res_margin)bolt
update_hurt_or_helped(monster *mon)bolt
use_target_as_posbolt
visible() const bolt
was_missilebolt
whose_kill() const bolt


Generated on Thu Jan 13 13:31:38 2011 by  doxygen 1.5.6