#include "AppHdr.h"
#include <algorithm>
#include "mon-transit.h"
#include "artefact.h"
#include "dungeon.h"
#include "env.h"
#include "items.h"
#include "mon-place.h"
#include "coord.h"
#include "mon-util.h"
#include "random.h"
Defines | |
#define | MAX_LOST 100 |
Functions | |
void | transit_lists_clear () |
m_transit_list * | get_transit_list (const level_id &lid) |
void | add_monster_to_transit (const level_id &lid, const monster &m) |
void | place_lost_ones (void(*placefn)(m_transit_list &ml)) |
void | place_transiting_monsters () |
void | place_followers () |
void | add_item_to_transit (const level_id &lid, const item_def &i) |
void | place_transiting_items () |
Variables | |
monsters_in_transit | the_lost_ones |
items_in_transit | transiting_items |
#define MAX_LOST 100 |
m_transit_list* get_transit_list | ( | const level_id & | lid | ) |
void place_followers | ( | ) |
void place_lost_ones | ( | void(*)(m_transit_list &ml) | placefn | ) |
void place_transiting_items | ( | ) |
void place_transiting_monsters | ( | ) |
void transit_lists_clear | ( | ) |