#include "AppHdr.h"#include "cluautil.h"#include "l_libs.h"#include "beam.h"#include "branch.h"#include "chardump.h"#include "coordit.h"#include "dungeon.h"#include "env.h"#include "files.h"#include "godwrath.h"#include "libutil.h"#include "los.h"#include "message.h"#include "mon-act.h"#include "mon-iter.h"#include "mon-stuff.h"#include "mon-util.h"#include "place.h"#include "religion.h"#include "stairs.h"#include "view.h"#include "wiz-dgn.h"

Functions | |
| LUAFN (debug_goto_place) | |
| LUAFN (debug_enter_dungeon) | |
| LUAWRAP (debug_down_stairs, down_stairs(DNGN_STONE_STAIRS_DOWN_I)) LUAWRAP(debug_up_stairs | |
| up_stairs (DNGN_STONE_STAIRS_UP_I)) LUAFN(debug_flush_map_memory) | |
| LUAFN (debug_generate_level) | |
| LUAFN (debug_los_changed) | |
| LUAFN (debug_dump_map) | |
| LUAFN (_debug_test_explore) | |
| LUAFN (debug_bouncy_beam) | |
| LUAFN (debug_never_die) | |
| LUAFN (debug_cull_monsters) | |
| LUAFN (debug_dismiss_adjacent) | |
| LUAFN (debug_god_wrath) | |
| LUAFN (debug_handle_monster_move) | |
| LUAFN (debug_save_uniques) | |
| LUAFN (debug_reset_uniques) | |
| LUAFN (debug_randomize_uniques) | |
| LUAFN (debug_check_uniques) | |
| LUAFN (debug_viewwindow) | |
| LUAFN (debug_seen_monsters_react) | |
Variables | |
| struct luaL_reg | debug_dlib [] |
| LUAFN | ( | debug_seen_monsters_react | ) |

| LUAFN | ( | debug_viewwindow | ) |

| LUAFN | ( | debug_check_uniques | ) |
| LUAFN | ( | debug_randomize_uniques | ) |

| LUAFN | ( | debug_reset_uniques | ) |

| LUAFN | ( | debug_save_uniques | ) |
| LUAFN | ( | debug_handle_monster_move | ) |

| LUAFN | ( | debug_god_wrath | ) |

| LUAFN | ( | debug_dismiss_adjacent | ) |

| LUAFN | ( | debug_cull_monsters | ) |

| LUAFN | ( | debug_never_die | ) |
| LUAFN | ( | debug_bouncy_beam | ) |

| LUAFN | ( | _debug_test_explore | ) |

| LUAFN | ( | debug_dump_map | ) |

| LUAFN | ( | debug_los_changed | ) |

| LUAFN | ( | debug_generate_level | ) |

| LUAFN | ( | debug_enter_dungeon | ) |

| LUAFN | ( | debug_goto_place | ) |

| LUAWRAP | ( | debug_down_stairs | , | |
| down_stairs(DNGN_STONE_STAIRS_DOWN_I) | ||||
| ) |
| up_stairs | ( | DNGN_STONE_STAIRS_UP_I | ) |

| struct luaL_reg debug_dlib[] |
Initial value:
{
{ "goto_place", debug_goto_place },
{ "enter_dungeon", debug_enter_dungeon },
{ "down_stairs", debug_down_stairs },
{ "up_stairs", debug_up_stairs },
{ "flush_map_memory", debug_flush_map_memory },
{ "generate_level", debug_generate_level },
{ "los_changed", debug_los_changed },
{ "dump_map", debug_dump_map },
{ "test_explore", _debug_test_explore },
{ "bouncy_beam", debug_bouncy_beam },
{ "never_die", debug_never_die },
{ "cull_monsters", debug_cull_monsters},
{ "dismiss_adjacent", debug_dismiss_adjacent},
{ "god_wrath", debug_god_wrath},
{ "handle_monster_move", debug_handle_monster_move },
{ "save_uniques", debug_save_uniques },
{ "randomize_uniques", debug_randomize_uniques },
{ "reset_uniques", debug_reset_uniques },
{ "check_uniques", debug_check_uniques },
{ "viewwindow", debug_viewwindow },
{ "seen_monsters_react", debug_seen_monsters_react },
{ NULL, NULL }
}
1.5.6