#include "AppHdr.h"
#include "cluautil.h"
#include "l_libs.h"
#include "beam.h"
#include "branch.h"
#include "chardump.h"
#include "coordit.h"
#include "dungeon.h"
#include "env.h"
#include "files.h"
#include "godwrath.h"
#include "libutil.h"
#include "los.h"
#include "message.h"
#include "mon-act.h"
#include "mon-iter.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "place.h"
#include "religion.h"
#include "stairs.h"
#include "view.h"
#include "wiz-dgn.h"
Functions | |
LUAFN (debug_goto_place) | |
LUAFN (debug_enter_dungeon) | |
LUAWRAP (debug_down_stairs, down_stairs(DNGN_STONE_STAIRS_DOWN_I)) LUAWRAP(debug_up_stairs | |
up_stairs (DNGN_STONE_STAIRS_UP_I)) LUAFN(debug_flush_map_memory) | |
LUAFN (debug_generate_level) | |
LUAFN (debug_los_changed) | |
LUAFN (debug_dump_map) | |
LUAFN (_debug_test_explore) | |
LUAFN (debug_bouncy_beam) | |
LUAFN (debug_never_die) | |
LUAFN (debug_cull_monsters) | |
LUAFN (debug_dismiss_adjacent) | |
LUAFN (debug_god_wrath) | |
LUAFN (debug_handle_monster_move) | |
LUAFN (debug_save_uniques) | |
LUAFN (debug_reset_uniques) | |
LUAFN (debug_randomize_uniques) | |
LUAFN (debug_check_uniques) | |
LUAFN (debug_viewwindow) | |
LUAFN (debug_seen_monsters_react) | |
Variables | |
struct luaL_reg | debug_dlib [] |
LUAFN | ( | debug_seen_monsters_react | ) |
LUAFN | ( | debug_viewwindow | ) |
LUAFN | ( | debug_check_uniques | ) |
LUAFN | ( | debug_randomize_uniques | ) |
LUAFN | ( | debug_reset_uniques | ) |
LUAFN | ( | debug_save_uniques | ) |
LUAFN | ( | debug_handle_monster_move | ) |
LUAFN | ( | debug_god_wrath | ) |
LUAFN | ( | debug_dismiss_adjacent | ) |
LUAFN | ( | debug_cull_monsters | ) |
LUAFN | ( | debug_never_die | ) |
LUAFN | ( | debug_bouncy_beam | ) |
LUAFN | ( | _debug_test_explore | ) |
LUAFN | ( | debug_dump_map | ) |
LUAFN | ( | debug_los_changed | ) |
LUAFN | ( | debug_generate_level | ) |
LUAFN | ( | debug_enter_dungeon | ) |
LUAFN | ( | debug_goto_place | ) |
LUAWRAP | ( | debug_down_stairs | , | |
down_stairs(DNGN_STONE_STAIRS_DOWN_I) | ||||
) |
up_stairs | ( | DNGN_STONE_STAIRS_UP_I | ) |
struct luaL_reg debug_dlib[] |
Initial value:
{ { "goto_place", debug_goto_place }, { "enter_dungeon", debug_enter_dungeon }, { "down_stairs", debug_down_stairs }, { "up_stairs", debug_up_stairs }, { "flush_map_memory", debug_flush_map_memory }, { "generate_level", debug_generate_level }, { "los_changed", debug_los_changed }, { "dump_map", debug_dump_map }, { "test_explore", _debug_test_explore }, { "bouncy_beam", debug_bouncy_beam }, { "never_die", debug_never_die }, { "cull_monsters", debug_cull_monsters}, { "dismiss_adjacent", debug_dismiss_adjacent}, { "god_wrath", debug_god_wrath}, { "handle_monster_move", debug_handle_monster_move }, { "save_uniques", debug_save_uniques }, { "randomize_uniques", debug_randomize_uniques }, { "reset_uniques", debug_reset_uniques }, { "check_uniques", debug_check_uniques }, { "viewwindow", debug_viewwindow }, { "seen_monsters_react", debug_seen_monsters_react }, { NULL, NULL } }