l_debug.cc File Reference

#include "AppHdr.h"
#include "cluautil.h"
#include "l_libs.h"
#include "beam.h"
#include "branch.h"
#include "chardump.h"
#include "coordit.h"
#include "dungeon.h"
#include "env.h"
#include "files.h"
#include "godwrath.h"
#include "libutil.h"
#include "los.h"
#include "message.h"
#include "mon-act.h"
#include "mon-iter.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "place.h"
#include "religion.h"
#include "stairs.h"
#include "view.h"
#include "wiz-dgn.h"

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Functions

 LUAFN (debug_goto_place)
 LUAFN (debug_enter_dungeon)
 LUAWRAP (debug_down_stairs, down_stairs(DNGN_STONE_STAIRS_DOWN_I)) LUAWRAP(debug_up_stairs
 up_stairs (DNGN_STONE_STAIRS_UP_I)) LUAFN(debug_flush_map_memory)
 LUAFN (debug_generate_level)
 LUAFN (debug_los_changed)
 LUAFN (debug_dump_map)
 LUAFN (_debug_test_explore)
 LUAFN (debug_bouncy_beam)
 LUAFN (debug_never_die)
 LUAFN (debug_cull_monsters)
 LUAFN (debug_dismiss_adjacent)
 LUAFN (debug_god_wrath)
 LUAFN (debug_handle_monster_move)
 LUAFN (debug_save_uniques)
 LUAFN (debug_reset_uniques)
 LUAFN (debug_randomize_uniques)
 LUAFN (debug_check_uniques)
 LUAFN (debug_viewwindow)
 LUAFN (debug_seen_monsters_react)

Variables

struct luaL_reg debug_dlib []

Function Documentation

LUAFN ( debug_seen_monsters_react   ) 

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LUAFN ( debug_viewwindow   ) 

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LUAFN ( debug_check_uniques   ) 

LUAFN ( debug_randomize_uniques   ) 

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LUAFN ( debug_reset_uniques   ) 

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LUAFN ( debug_save_uniques   ) 

LUAFN ( debug_handle_monster_move   ) 

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LUAFN ( debug_god_wrath   ) 

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LUAFN ( debug_dismiss_adjacent   ) 

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LUAFN ( debug_cull_monsters   ) 

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LUAFN ( debug_never_die   ) 

LUAFN ( debug_bouncy_beam   ) 

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LUAFN ( _debug_test_explore   ) 

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LUAFN ( debug_dump_map   ) 

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LUAFN ( debug_los_changed   ) 

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LUAFN ( debug_generate_level   ) 

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LUAFN ( debug_enter_dungeon   ) 

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LUAFN ( debug_goto_place   ) 

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LUAWRAP ( debug_down_stairs  ,
down_stairs(DNGN_STONE_STAIRS_DOWN_I)   
)

up_stairs ( DNGN_STONE_STAIRS_UP_I   ) 

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Variable Documentation

struct luaL_reg debug_dlib[]

Initial value:

{
{ "goto_place", debug_goto_place },
{ "enter_dungeon", debug_enter_dungeon },
{ "down_stairs", debug_down_stairs },
{ "up_stairs", debug_up_stairs },
{ "flush_map_memory", debug_flush_map_memory },
{ "generate_level", debug_generate_level },
{ "los_changed", debug_los_changed },
{ "dump_map", debug_dump_map },
{ "test_explore", _debug_test_explore },
{ "bouncy_beam", debug_bouncy_beam },
{ "never_die", debug_never_die },
{ "cull_monsters", debug_cull_monsters},
{ "dismiss_adjacent", debug_dismiss_adjacent},
{ "god_wrath", debug_god_wrath},
{ "handle_monster_move", debug_handle_monster_move },
{ "save_uniques", debug_save_uniques },
{ "randomize_uniques", debug_randomize_uniques },
{ "reset_uniques", debug_reset_uniques },
{ "check_uniques", debug_check_uniques },
{ "viewwindow", debug_viewwindow },
{ "seen_monsters_react", debug_seen_monsters_react },
{ NULL, NULL }
}


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