#include "AppHdr.h"
#include "it_use2.h"
#include <stdio.h>
#include <string.h>
#include "externs.h"
#include "areas.h"
#include "artefact.h"
#include "beam.h"
#include "effects.h"
#include "env.h"
#include "food.h"
#include "godconduct.h"
#include "hints.h"
#include "item_use.h"
#include "itemprop.h"
#include "misc.h"
#include "mutation.h"
#include "player.h"
#include "player-equip.h"
#include "player-stats.h"
#include "spl-miscast.h"
#include "stuff.h"
#include "terrain.h"
#include "transform.h"
#include "xom.h"
Functions | |
bool | potion_effect (potion_type pot_eff, int pow, bool drank_it, bool was_known) |
bool | unwield_item (bool showMsgs) |
bool potion_effect | ( | potion_type | pot_eff, | |
int | pow, | |||
bool | drank_it, | |||
bool | was_known | |||
) |
bool unwield_item | ( | bool | showMsgs | ) |