#include "AppHdr.h"
#include "godpassive.h"
#include "artefact.h"
#include "branch.h"
#include "coord.h"
#include "coordit.h"
#include "defines.h"
#include "describe.h"
#include "env.h"
#include "files.h"
#include "food.h"
#include "fprop.h"
#include "godprayer.h"
#include "items.h"
#include "itemname.h"
#include "itemprop.h"
#include "mon-stuff.h"
#include "options.h"
#include "player.h"
#include "player-stats.h"
#include "religion.h"
#include "spl-book.h"
#include "state.h"
#include "stuff.h"
Enumerations | |
enum | eq_type { ET_WEAPON, ET_ARMOUR, ET_JEWELS, NUM_ET } |
Functions | |
int | che_boost_level () |
int | che_boost (che_boost_type bt, int level) |
void | che_handle_change (che_change_type ct, int diff) |
void | jiyva_eat_offlevel_items () |
void | jiyva_slurp_bonus (int item_value, int *js) |
void | jiyva_slurp_message (int js) |
int | ash_bondage_level (int type_only) |
void | ash_check_bondage () |
bool | ash_id_item (item_def &item, bool silent) |
void | ash_id_inventory () |
int | ash_detect_portals (bool all) |
enum eq_type |
int ash_bondage_level | ( | int | type_only | ) |
void ash_check_bondage | ( | ) |
int ash_detect_portals | ( | bool | all | ) |
void ash_id_inventory | ( | ) |
bool ash_id_item | ( | item_def & | item, | |
bool | silent | |||
) |
int che_boost | ( | che_boost_type | bt, | |
int | level | |||
) |
int che_boost_level | ( | ) |
void che_handle_change | ( | che_change_type | ct, | |
int | diff | |||
) |
void jiyva_eat_offlevel_items | ( | ) |
void jiyva_slurp_bonus | ( | int | item_value, | |
int * | js | |||
) |
void jiyva_slurp_message | ( | int | js | ) |