empty_quiver(ammo_t ammo_type) | player_quiver | |
get_desired_item(const item_def **item_out, int *slot_out) const | player_quiver | |
get_fire_item(std::string *no_item_reason=0) const | player_quiver | |
get_fire_order(std::vector< int > &v) const | player_quiver | |
load(reader &) | player_quiver | |
on_inv_quantity_changed(int slot, int amt) | player_quiver | |
on_item_fired(const item_def &item, bool explicitly_chosen=false) | player_quiver | |
on_item_fired_fi(const item_def &item) | player_quiver | |
on_weapon_changed() | player_quiver | |
player_quiver() | player_quiver | |
preserve_quiver_slots class | player_quiver | [friend] |
save(writer &) const | player_quiver | |
set_quiver(const item_def &item, ammo_t ammo_type) | player_quiver |