, including all inherited members.
| _possible_beholder(const monster *mon) const | player | [protected] |
| _possible_fearmonger(const monster *mon) const | player | [protected] |
| _removed_beholder() | player | [protected] |
| _removed_fearmonger() | player | [protected] |
| ability_letter_table | player | |
| absdepth0 | player | |
| add_beholder(const monster *mon) | player | |
| add_fearmonger(const monster *mon) | player | |
| add_gold(int delta) | player | |
| afraid() const | player | |
| afraid_of(const monster *mon) const | player | |
| airborne() const | actor | [virtual] |
| alive() const | player | [virtual] |
| apply_location_effects(const coord_def &oldpos, killer_type killer=KILL_NONE, int killernum=-1) | player | [virtual] |
| are_charming() const | player | |
| arm_name(bool plural, bool *can_plural=NULL) const | player | [virtual] |
| armour_class() const | player | [virtual] |
| as_monster() | player | [inline, virtual] |
| as_monster() const | player | [inline, virtual] |
| as_player() | player | [inline, virtual] |
| as_player() const | player | [inline, virtual] |
| asleep() const | player | [virtual] |
| attacking(actor *other) | player | [virtual] |
| attribute | player | |
| atype() const | player | [inline, virtual] |
| awake() | player | |
| backlight() | player | |
| backlit(bool check_haloed=true, bool self_halo=true) const | player | [virtual] |
| banish(const std::string &who="") | player | [virtual] |
| banished | player | |
| banished_by | player | |
| base_hp | player | |
| base_hp2 | player | |
| base_magic_points | player | |
| base_magic_points2 | player | |
| base_stats | player | |
| beam_resists(bolt &beam, int hurted, bool doEffects, std::string source) | player | [virtual] |
| beheld() const | player | |
| beheld_by(const monster *mon) const | player | |
| beholders | player | |
| beholders_check_noise(int loudness) | player | |
| berserk() const | player | [virtual] |
| berserk_penalty | player | |
| birth_time | player | |
| blink(bool allow_partial_control=true) | player | [virtual] |
| blink_to(const coord_def &c, bool quiet=false) | player | [virtual] |
| body_size(size_part_type psize=PSIZE_TORSO, bool base=false) const | player | [virtual] |
| body_weight(bool base=false) const | player | [virtual] |
| bondage_level | player | |
| branch_info | player | [protected] |
| branch_stairs | player | |
| burden | player | |
| burden_state | player | |
| can_bleed() const | player | [virtual] |
| can_cling_to(const coord_def &p) const | player | [virtual] |
| can_go_berserk() const | player | [virtual] |
| can_go_berserk(bool intentional, bool potion=false) const | player | |
| can_hibernate(bool holi_only=false) const | actor | [virtual] |
| can_mutate() const | player | [virtual] |
| can_pass_through(int x, int y) const | actor | [virtual] |
| can_pass_through(const coord_def &c) const | actor | [virtual] |
| can_pass_through_feat(dungeon_feature_type grid) const | player | [virtual] |
| can_safely_mutate() const | player | [virtual] |
| can_see(const actor *a) const | player | [virtual] |
| can_see_invisible() const | player | [virtual] |
| can_see_invisible(bool unid, bool transient=true) const | player | |
| can_sleep() const | actor | [virtual] |
| can_smell() const | player | |
| can_swim(bool permanently=false) const | player | |
| can_throw_large_rocks() const | player | [virtual] |
| can_wield(const item_def &item, bool ignore_curse=false, bool ignore_brand=false, bool ignore_shield=false, bool ignore_transform=false) const | player | [virtual] |
| actor::can_wield(const item_def *item, bool ignore_curse=false, bool ignore_brand=false, bool ignore_shield=false, bool ignore_transform=false) const | actor | |
| cannot_act() const | player | [virtual] |
| cannot_fight() const | player | [virtual] |
| cannot_move() const | player | [virtual] |
| cannot_speak() const | player | |
| caught() const | player | [virtual] |
| char_class | player | |
| char_direction | player | |
| check_awaken(int disturbance) | player | [virtual] |
| check_clinging() | player | |
| check_res_magic(int power) | actor | [virtual] |
| class_name | player | |
| clear_beholders() | player | |
| clear_fearmongers() | player | |
| clear_place_info() | player | |
| cling_to | player | |
| clinging | player | |
| confusable() const | player | |
| confuse(actor *, int strength) | player | [virtual] |
| confused() const | player | [virtual] |
| conj_verb(const std::string &verb) const | player | [virtual] |
| copy_from(const player &other) | player | |
| could_wield(const item_def &item, bool ignore_brand=false, bool ignore_transform=false) const | player | [virtual] |
| ct_skill_points | player | |
| current_vision | player | |
| dactions | player | |
| damage_brand(int which_attack=-1) | player | [virtual] |
| damage_source | player | |
| damage_type(int which_attack=-1) | player | [virtual] |
| dead | player | |
| deaths | player | |
| deity() const | player | [virtual] |
| del_gold(int delta) | player | |
| delay_queue | player | |
| demonic_traits | player | |
| dex() const | player | |
| did_escape_death() const | player | |
| disease | player | |
| do_shaft() | player | [virtual] |
| drain_exp(actor *, bool quiet=false, int pow=3) | player | [virtual] |
| drain_stat(stat_type stat, int amount, actor *attacker) | player | [virtual] |
| duration | player | |
| earth_attunement | player | |
| elapsed_time | player | |
| entering_level | player | |
| entry_cause | player | |
| entry_cause_god | player | |
| equip | player | |
| escaped_death_aux | player | |
| escaped_death_cause | player | |
| exp_available | player | |
| experience | player | |
| experience_level | player | |
| exploration | player | |
| expose_to_element(beam_type element, int strength=0) | player | [virtual] |
| extra_balanced() const | player | [virtual] |
| fearmongers | player | |
| fearmongers_check_noise(int loudness) | player | |
| fishtail | player | |
| flash_colour | player | |
| flight_mode() const | player | [virtual] |
| floundering() const | player | [virtual] |
| foot_name(bool plural, bool *can_plural=NULL) const | player | [virtual] |
| form | player | |
| frame_no | player | |
| friendly_pickup | player | |
| fumbles_attack(bool verbose=true) | player | [virtual] |
| gdr_perc() const | player | |
| get_all_place_info(bool visited_only=false, bool dungeon_only=false) const | player | |
| get_any_beholder() const | player | |
| get_any_fearmonger() const | player | |
| get_beholder(const coord_def &pos) const | player | |
| get_experience_level() const | player | [virtual] |
| get_fearmonger(const coord_def &pos) const | player | |
| get_los() | player | [virtual] |
| get_los_no_trans() | actor | [virtual] |
| get_place_info() const | player | |
| get_place_info(branch_type branch, level_area_type level_type2) const | player | |
| get_place_info(branch_type branch) const | player | |
| get_place_info(level_area_type level_type2) const | player | |
| gift_timeout | player | |
| global_info | player | |
| glows_naturally() const | player | [virtual] |
| go_berserk(bool intentional, bool potion=false) | player | [virtual] |
| god_conduct(conduct_type thing_done, int level) | player | [virtual] |
| gold | player | |
| goto_place(const level_id &level) | player | |
| had_book | player | |
| halo_radius2() const | player | [virtual] |
| haloed() const | actor | [virtual] |
| hand_name(bool plural, bool *can_plural=NULL) const | player | [virtual] |
| handle_trap() | actor | [virtual] |
| has_claws(bool allow_tran=true) const | player | |
| has_equipped(equipment_type eq, int sub_type) const | actor | [virtual] |
| has_fangs(bool allow_tran=true) const | player | |
| has_lifeforce() const | player | [virtual] |
| has_pseudopods(bool allow_tran=true) const | player | |
| has_spell(spell_type spell) const | player | [virtual] |
| has_tail(bool allow_tran=true) const | player | |
| has_talons(bool allow_tran=true) const | player | |
| has_usable_claws(bool allow_tran=true) const | player | |
| has_usable_fangs(bool allow_tran=true) const | player | |
| has_usable_offhand() const | player | |
| has_usable_pseudopods(bool allow_tran=true) const | player | |
| has_usable_tail(bool allow_tran=true) const | player | |
| has_usable_talons(bool allow_tran=true) const | player | |
| heal(int amount, bool max_too=false) | player | [virtual] |
| hell_branch | player | |
| hell_exit | player | |
| hibernate(int power=0) | player | [virtual] |
| hit_points_regeneration | player | |
| holiness() const | player | [virtual] |
| hp | player | |
| hp_max | player | |
| hunger | player | |
| hunger_level() const | player | [inline, virtual] |
| hunger_state | player | |
| hurt(const actor *attacker, int amount, beam_type flavour=BEAM_MISSILE, bool cleanup_dead=true) | player | [virtual] |
| in_water() const | player | |
| incapacitated() const | player | [inline, virtual] |
| increase_duration(duration_type dur, int turns, int cap=0, const char *msg=NULL) | player | |
| init() | player | |
| innate_mutations | player | |
| intel() const | player | |
| inv | player | |
| invisible() const | player | [virtual] |
| is_artificial() const | player | [virtual] |
| is_chaotic() const | player | [virtual] |
| is_cloud_immune(cloud_type) const | player | |
| is_evil() const | player | [virtual] |
| is_fiery() const | player | [virtual] |
| is_habitable(const coord_def &pos) const | actor | |
| is_habitable_feat(dungeon_feature_type actual_grid) const | player | [virtual] |
| is_holy() const | player | [virtual] |
| is_icy() const | player | [virtual] |
| is_insubstantial() const | player | [virtual] |
| is_levitating() const | player | [virtual] |
| is_player() const | actor | [inline, virtual] |
| is_skeletal() const | player | [virtual] |
| is_summoned(int *duration=NULL, int *summon_type=NULL) const | player | [virtual] |
| is_unbreathing() const | player | [virtual] |
| is_undead | player | |
| is_unholy() const | player | [virtual] |
| is_wall_clinging() const | player | [virtual] |
| item_description | player | |
| jiyva_second_name | player | |
| kill_alignment() const | player | [virtual] |
| kills | player | |
| last_chosen | player | |
| last_mid | player | |
| last_view_update | player | |
| level_type | player | |
| level_type_ext | player | |
| level_type_name | player | |
| level_type_name_abbrev | player | |
| level_type_origin | player | |
| level_type_tag | player | |
| light_flight() const | player | |
| liquefying_radius2() const | player | [virtual] |
| lives | player | |
| los | actor | [protected] |
| los_no_trans | actor | [protected] |
| lose_energy(energy_use_type, int div=1, int mult=1) | actor | [inline, virtual] |
| m_quiver | player | |
| magic_contamination | player | |
| magic_points | player | |
| magic_points_regeneration | player | |
| make_hungry(int nutrition, bool silent=true) | player | [virtual] |
| max_dex() const | player | |
| max_intel() const | player | |
| max_level | player | |
| max_magic_points | player | |
| max_stat(stat_type stat) const | player | |
| max_strength() const | player | |
| melded | player | |
| melee_evasion(const actor *attacker, ev_ignore_type evit=EV_IGNORE_NONE) const | player | [virtual] |
| mid | actor | |
| mindex() const | player | [virtual] |
| misled() const | player | |
| mons_species() const | player | [virtual] |
| move_to_pos(const coord_def &c) | player | [virtual] |
| moveto(const coord_def &c) | player | [virtual] |
| mutate() | player | [virtual] |
| mutation | player | |
| name(description_level_type type, bool force_visible=false) const | player | [virtual] |
| nemelex_sacrificing | player | |
| non_branch_info | player | [protected] |
| normal_vision | player | |
| num_current_gifts | player | |
| num_total_gifts | player | |
| num_turns | player | |
| observable() const | actor | [virtual] |
| old_hunger | player | |
| on_current_level | player | |
| opened_zot | player | |
| paralyse(actor *, int str) | player | [virtual] |
| paralysed() const | player | [virtual] |
| penance | player | |
| permanent_flight() const | player | |
| permanent_levitation() const | player | |
| pet_target | player | |
| petrified() const | player | [virtual] |
| petrify(actor *, int str) | player | [virtual] |
| piety | player | |
| piety_hysteresis | player | |
| player() | player | |
| player(const player &other) | player | |
| poison(actor *agent, int amount=1, bool force=false) | player | [virtual] |
| pos() const | actor | [inline, virtual] |
| position | actor | |
| practise_skill | player | |
| prev_grd_targ | player | |
| prev_move | player | |
| prev_targ | player | |
| primary_weapon() const | actor | [inline] |
| pronoun(pronoun_type pro, bool force_visible=false) const | player | [virtual] |
| props | player | |
| put_to_sleep(actor *, int power=0) | player | [virtual] |
| quiver | player | |
| real_time | player | |
| received_weapon_warning | player | |
| redraw_armour_class | player | |
| redraw_evasion | player | |
| redraw_experience | player | |
| redraw_hit_points | player | |
| redraw_magic_points | player | |
| redraw_quiver | player | |
| redraw_stats | player | |
| redraw_status_flags | player | |
| religion | player | |
| remove_beholder(const monster *mon) | player | |
| remove_fearmonger(const monster *mon) | player | |
| res_acid() const | player | [virtual] |
| res_asphyx() const | player | [virtual] |
| res_cold() const | player | [virtual] |
| res_elec() const | player | [virtual] |
| res_fire() const | player | [virtual] |
| res_holy_energy(const actor *) const | player | [virtual] |
| res_holy_fire() const | actor | [virtual] |
| res_magic() const | player | [virtual] |
| res_negative_energy() const | player | [virtual] |
| res_poison(bool temp=true) const | player | [virtual] |
| res_rotting(bool temp=true) const | player | [virtual] |
| res_steam() const | player | [virtual] |
| res_sticky_flame() const | player | [virtual] |
| res_torment() const | player | [virtual] |
| res_water_drowning() const | player | [virtual] |
| res_wind() const | player | [virtual] |
| reset_escaped_death() | player | |
| reset_prev_move() | player | |
| rot(actor *, int amount, int immediate=0, bool quiet=false) | player | [virtual] |
| rotting | player | |
| royal_jelly_dead | player | |
| running | player | |
| sacrifice_value | player | |
| sage_bonus_degree | player | |
| sage_bonus_skill | player | |
| save | player | |
| see_cell(const coord_def &p) const | player | [virtual] |
| see_cell_no_trans(const coord_def &c) const | actor | [virtual] |
| seen_armour | player | |
| seen_portals | player | |
| seen_spell | player | |
| seen_weapon | player | |
| set_duration(duration_type dur, int turns, int cap=0, const char *msg=NULL) | player | |
| set_gold(int amount) | player | |
| set_place_info(PlaceInfo info) | player | |
| set_position(const coord_def &c) | player | [virtual] |
| shaft_dest(bool known) const | actor | [virtual] |
| shield() | player | [virtual] |
| shield_block_penalty() const | player | [virtual] |
| shield_block_succeeded(actor *foe) | player | [virtual] |
| shield_blocks | player | |
| shield_bonus() const | player | [virtual] |
| shield_bypass_ability(int tohit) const | player | [virtual] |
| shiftto(const coord_def &c) | player | |
| shout_verb() const | player | |
| sicken(int amount) | player | [virtual] |
| silence_radius2() const | player | [virtual] |
| skill(skill_type skill, bool skill_bump=false) const | player | [virtual] |
| skill_cost_level | player | |
| skill_order | player | |
| skill_points | player | |
| skills | player | |
| slot_item(equipment_type eq, bool include_melded=false) | player | [virtual] |
| slot_item(equipment_type eq, bool include_melded=false) const | player | |
| slow_down(actor *, int str) | player | [virtual] |
| slowable() const | player | |
| source_damage | player | |
| species | player | |
| spell_letter_table | player | |
| spell_no | player | |
| spells | player | |
| start_time | player | |
| stat(stat_type stat, bool nonneg=true) const | player | |
| stat_hp() const | player | [inline, virtual] |
| stat_loss | player | |
| stat_maxhp() const | player | [inline, virtual] |
| stat_zero | player | |
| stat_zero_cause | player | |
| strength() const | player | |
| submerged() const | player | [virtual] |
| swimming() const | player | [virtual] |
| symbol | player | |
| teleport(bool right_now=false, bool abyss_shift=false, bool wizard_tele=false) | player | [virtual] |
| time_taken | player | |
| total_skill_points | player | |
| total_weight() const | player | [virtual] |
| trans_wall_blocking(const coord_def &c) const | player | |
| transfer_from_skill | player | |
| transfer_skill_points | player | |
| transfer_to_skill | player | |
| transfer_total_skill_points | player | |
| transform_size(int psize=PSIZE_TORSO) const | player | |
| transform_uncancellable | player | |
| transit_stair | player | |
| traps_skill() const | player | |
| travel_x | player | |
| travel_y | player | |
| travel_z | player | |
| travelling_light() const | player | |
| turn_damage | player | |
| turn_is_over | player | |
| type | actor | |
| undead_or_demonic() const | player | [virtual] |
| uniq_map_names | player | |
| uniq_map_tags | player | |
| unique_creatures | player | |
| unique_items | player | |
| unrand_reacts | player | |
| update_beholder(const monster *mon) | player | |
| update_beholders() | player | |
| update_fearmonger(const monster *mon) | player | |
| update_fearmongers() | player | |
| visible_igrd(const coord_def &) const | player | |
| visible_to(const actor *looker) const | player | [virtual] |
| walking | player | |
| warding() const | player | [virtual] |
| weapon(int which_attack=-1) | player | [virtual] |
| wearing_light_armour(bool with_skill=false) const | player | |
| where_are_you | player | |
| wield_change | player | |
| will_trigger_shaft() const | actor | [virtual] |
| wizard | player | |
| worshipped | player | |
| xray_vision | player | |
| your_name | player | |
| zotdef_wave_name | player | |
| ~actor() | actor | [virtual] |
| ~player() | player | |