absdepth() const | level_id | |
branch | level_id | |
clear() | level_id | [inline] |
current() | level_id | [static] |
depth | level_id | |
describe(bool long_name=false, bool with_number=true) const | level_id | |
dungeon_absdepth() const | level_id | |
from_packed_place(const unsigned short place) | level_id | [static] |
get_next_level_id(const coord_def &pos) | level_id | [static] |
is_valid() const | level_id | [inline] |
level_id() | level_id | [inline] |
level_id(branch_type br, int dep, level_area_type ltype=LEVEL_DUNGEON) | level_id | [inline] |
level_id(const level_id &ot) | level_id | [inline] |
level_id(level_area_type ltype) | level_id | [inline] |
level_type | level_id | |
load(reader &) | level_id | |
operator!=(const level_id &id) const | level_id | [inline] |
operator!=(const branch_type _branch) const | level_id | [inline] |
operator<(const level_id &id) const | level_id | [inline] |
operator=(const level_id &id) | level_id | [inline] |
operator==(const level_id &id) const | level_id | [inline] |
operator==(const branch_type _branch) const | level_id | [inline] |
packed_place() const | level_id | |
parse_level_id(const std::string &s) | level_id | [static] |
save(writer &) const | level_id |