add(tileidx_t idx, int x, int y, int z=0, bool submerged=false, bool ghost=false, int ox=0, int oy=0, int ymax=-1) | SubmergedTileBuffer | |
clear() | SubmergedTileBuffer | |
draw() const | SubmergedTileBuffer | |
m_above_water | SubmergedTileBuffer | [protected] |
m_below_water | SubmergedTileBuffer | [protected] |
m_water_level | SubmergedTileBuffer | [protected] |
SubmergedTileBuffer(const TilesTexture *tex, int water_level) | SubmergedTileBuffer |