| add(float sx, float sy, float ex, float ey, const VColour &c) | ShapeBuffer | |
| add_primitive(const GLWPrim &rect) | VertBuffer | |
| clear() | VertBuffer | |
| current_texture() const | VertBuffer | [inline] |
| draw() const | VertBuffer | |
| m_colour_verts | VertBuffer | [protected] |
| m_prim | VertBuffer | [protected] |
| m_state | VertBuffer | [protected] |
| m_tex | VertBuffer | [protected] |
| m_texture_verts | VertBuffer | [protected] |
| m_vert_buf | VertBuffer | [protected] |
| set_tex(const GenericTexture *tex) | VertBuffer | |
| ShapeBuffer() | ShapeBuffer | |
| size() const | VertBuffer | |
| state() const | VertBuffer | [inline] |
| VertBuffer(bool texture, bool colour, const GenericTexture *tex=NULL, drawing_modes prim=GLW_RECTANGLE) | VertBuffer | |
| ~VertBuffer() | VertBuffer |
1.5.6