add(const formatted_string &fs, float x, float y) | FontBuffer | |
add(const std::string &s, const VColour &col, float x, float y) | FontBuffer | |
add_primitive(const GLWPrim &rect) | VertBuffer | |
clear() | VertBuffer | |
current_texture() const | VertBuffer | [inline] |
draw() const | VertBuffer | |
FontBuffer(FontWrapper *font) | FontBuffer | |
m_colour_verts | VertBuffer | [protected] |
m_font | FontBuffer | [protected] |
m_prim | VertBuffer | [protected] |
m_state | VertBuffer | [protected] |
m_tex | VertBuffer | [protected] |
m_texture_verts | VertBuffer | [protected] |
m_vert_buf | VertBuffer | [protected] |
set_tex(const GenericTexture *tex) | VertBuffer | |
size() const | VertBuffer | |
state() const | VertBuffer | [inline] |
VertBuffer(bool texture, bool colour, const GenericTexture *tex=NULL, drawing_modes prim=GLW_RECTANGLE) | VertBuffer | |
~VertBuffer() | VertBuffer |