#include "AppHdr.h"
#include "actor.h"
#include "areas.h"
#include "artefact.h"
#include "env.h"
#include "itemprop.h"
#include "los.h"
#include "mon-death.h"
#include "player.h"
#include "random.h"
#include "state.h"
#include "stuff.h"
#include "traps.h"
Functions | |
kill_category | actor_kill_alignment (const actor *act) |
bool | actor_slime_wall_immune (const actor *act) |
kill_category actor_kill_alignment | ( | const actor * | act | ) |
bool actor_slime_wall_immune | ( | const actor * | act | ) |