{"id":5140,"date":"2021-12-06T21:21:04","date_gmt":"2021-12-06T20:21:04","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=5140"},"modified":"2021-12-06T21:21:04","modified_gmt":"2021-12-06T20:21:04","slug":"trunk-updates-6-december-2021","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/trunk-updates-6-december-2021","title":{"rendered":"Trunk Updates 6 December 2021"},"content":{"rendered":"<p><em>The blog shudders from the hit and a flood of trunk updates pours out!<\/em><\/p>\n<p>Hello crawlers! Sorry for not writing, there was a leak in the lava system down here in Gehenna and it was all hands on deck for the Devil&#8217;s team to get it contained. Despite the chaos, since the last trunk update there have been a whopping 480 commits to trunk. So buckle up for a meaty post. Before we dive into the details, some headlining information.<\/p>\n<p>First, a warm welcome to <em>Sastreii<\/em>, who has joined the dev team as a tiles artist and has been prolific in refreshing old tiles and filling in art for the new content that&#8217;s arrived in this cycle.<\/p>\n<p>Next, on the horizon in this version are <strong><a href=\"https:\/\/github.com\/crawl\/crawl\/pull\/2150\">a refresh of the Spider branch<\/a><\/strong>\u00a0and an <strong><a href=\"https:\/\/github.com\/crawl\/crawl\/pull\/2267\">overhaul of Yredelemnul<\/a><\/strong>. Both are currently playable on the experimental <a href=\"http:\/\/crawl.dcss.io\">crawl.dcss.io<\/a>\u00a0development server (not tracked in scoring or Sequell). Playtesting feedback is welcome and wanted on these branches, drop us a line on GitHub, reddit, the tavern, or #crawl-dev on libera.chat if you have <em>substantive feedback based on playing experience<\/em>. Both sets of changes should arrive in trunk very soon, but they aren&#8217;t quite there yet.<\/p>\n<p>Also on the immediate horizon: a combined effort by community contributor <em>nlavsky<\/em>\u00a0and team member <em>ad<\/em><em>vil <\/em>will soon deliver a <strong>consumables panel for\u00a0<\/strong><strong>web tiles<\/strong>. This has been a desired feature for a long time, so hats off to both of them for the effort!<\/p>\n<p>A big thanks to community contributors <em>ManiacJoe<\/em>\u00a0and <em>DreamDust<\/em>\u00a0for new vaults, as well as to <em>AdamPG, Aliscans, ArmiesAndCastles, Brian Power, David Damerell, Gopall, Implojin, Martin Kennedy, nlavsky, perryprog, Santiago Acosta, dilly, mgdelmonte, paul,<\/em>\u00a0and <em>robertxgray <\/em>for patches with tweaks, bug fixes, balance adjustments, lua improvements, and more since we last wrote.<\/p>\n<p>With all that said, lets dive into the trunk changes!<\/p>\n<h2>Branches &amp; Environment<\/h2>\n<ul>\n<li>Exploration-based <strong>shaft traps<\/strong>\u00a0are now limited to one shaft per branch per game.<\/li>\n<li>Portal vault <strong>portal mimics<\/strong>\u00a0have cackled and vanished for the last time, and are removed.<\/li>\n<\/ul>\n<h2>Character<\/h2>\n<ul>\n<li>Two new <strong>Demonspawn <\/strong>mutations:<\/li>\n<ul>\n<li>The <strong>weakening stinger<\/strong>\u00a0mutation gives a tail aux attack. At level 3 it blocks the cloak slot and the aux attack applies the weak status.<\/li>\n<li>The <strong>demonic touch<\/strong>\u00a0mutation adds irresistible damage to the off-hand attack. At level 3 it blocks the gloves slot and applies the vulnerable status.<\/li>\n<\/ul>\n<li><strong>Player-chosen attribute increases<\/strong> now happen every 6 XLs, starting at XL 3,\u00a0and increase a stat by 2. Demigods are unchanged.<\/li>\n<li><strong>Black Draconian Breath<\/strong>\u00a0no longer includes shock.<\/li>\n<li><strong>Clarity <\/strong>from any source again blocks <strong>*Rage<\/strong>.<\/li>\n<\/ul>\n<h2>Gods<\/h2>\n<ul>\n<li><strong>Ashenzari&#8217;s <\/strong>passive <strong>trap avoidance<\/strong>\u00a0and <strong>item identification<\/strong>\u00a0are moved 1*. No more freebies without a curse!<\/li>\n<li><strong>Cheibriados&#8217;<\/strong>\u00a0passive <strong>poison slowing<\/strong>\u00a0is moved to 0* and <strong>bend time<\/strong>\u00a0moved to 1*.<\/li>\n<li><strong>Elyvilon&#8217;s <\/strong>abilities are streamlined to be less redundant with one another and with Zin&#8217;s sanctuary:<\/li>\n<ul>\n<li><strong>Pacification<\/strong>\u00a0grants full XP, and can be used on intelligent plants.<\/li>\n<li><strong>Lifesaving<\/strong>\u00a0is completely passive, and is a bonus chance on top of the usual good god chance that becomes guaranteed at 5*, but with a piety-gated timeout.<\/li>\n<li><strong>Lesser Healing <\/strong>is removed, with <strong>Greater Healing<\/strong>\u00a0renamed to <strong>Heal Self<\/strong>\u00a0and moved to 3*.<\/li>\n<li><strong>Purification<\/strong>\u00a0is moved to 1* and is cheaper.<\/li>\n<\/ul>\n<li><strong>Gozag&#8217;s<\/strong>\u00a0gold distraction chance is capped.<\/li>\n<li><strong>Ignis&#8217; <\/strong>abilities are shifted based on playtesting experience:<\/li>\n<ul>\n<li><strong>Rising Flame<\/strong>\u00a0is now a one-time use ability, but costs no piety.<\/li>\n<li>The cost of the other two active abilities is increased to compensate.<\/li>\n<li>The <strong>Sea of Flames<\/strong>\u00a0ability is removed and replaced with <strong>Fiery Armour<\/strong>, a long lasting duration that gives +7AC and causes melee attackers to suffer fire damage.<\/li>\n<\/ul>\n<li><strong>Jiyva<\/strong>\u00a0gurgles merrily and shifts into a new form:<\/li>\n<ul>\n<li><strong>Stat shuffling<\/strong>, <strong>healing and piety from item eating<\/strong>, and <strong>cure mutation<\/strong>, are all removed.<\/li>\n<li>Piety is now <strong>exploration based<\/strong>\u00a0and grows very quickly.<\/li>\n<li>Jelly healing is replaced with <strong>passive HP and MP regeneration<\/strong>.<\/li>\n<li><strong>Mutation gifts<\/strong>\u00a0arrive in bursts that attempt to remove a mutation (more likely a bad one) and then max out a good one.<\/li>\n<li><strong>rCorr<\/strong>\u00a0is now granted at 2*, and <strong>jelly-on-hit<\/strong>\u00a0at 5*.<\/li>\n<li>New active ability <strong>Oozemancy<\/strong>\u00a0granted at 3*. Somewhat expensive in piety it temporarily turns walls in radius 4 into slime walls.<\/li>\n<\/ul>\n<li>The chance of <strong>Ru<\/strong>\u00a0retaliation is reduced.<\/li>\n<li><strong>The Shining One<\/strong>\u00a0abilities arrive earlier, with <strong>Divine Shield <\/strong>at 1* and <strong>Cleansing Flame<\/strong>\u00a0at 3*.<\/li>\n<\/ul>\n<h2>Items<\/h2>\n<ul>\n<li>The spawn rate of <strong>wands<\/strong>\u00a0is reduced.<\/li>\n<li>The <strong>electrocution <\/strong>brand now triggers on fewer attacks.<\/li>\n<li><strong>Regen<\/strong>\u00a0is reduced to 0.8 HP \/ turn per pip.<\/li>\n<li><strong>MPRegen<\/strong>\u00a0is increased to 0.4 MP \/ turn.<\/li>\n<li>The <strong>brand weapon chances<\/strong>\u00a0have been tweaked, and are now described in the scroll&#8217;s description.<\/li>\n<li>The spawn rates of <strong>scrolls and potions<\/strong>\u00a0are adjusted slightly and now described in in-game descriptions.<\/li>\n<li>New glove ego: <strong>infusion<\/strong>. Gloves of infusion add damage per hit in exchange for 2 MP per hit.<\/li>\n<li>New unrandart: the <strong>+3\u00a0Mad Mage&#8217;s Maulers {Infuse+\u221e RegenMP Int-3}<\/strong>. These exchange all of the wearer&#8217;s current MP in exchange for bonus damage proportional to the amount of MP used.<\/li>\n<li>The <strong>hat of the Bear Spirit<\/strong>\u00a0now grants extra bonus HP while berserk (for a total of +100% HP) and reduces the post-berserk slow duration, though it loses rN+.<\/li>\n<li>Unrandarts that <strong>produce allies<\/strong>\u00a0no longer do so when worshipping Okawaru.<\/li>\n<\/ul>\n<h2>Monsters<\/h2>\n<ul>\n<li><strong>Demonic<\/strong>\u00a0and <strong>Holy<\/strong>\u00a0monsters are now susceptible to fear, intoxication, and mushroom spores, and are able to go berserk.<\/li>\n<li>Monsters now have a chance to <strong>break a door permanently<\/strong>\u00a0when opening it to get to the player. This chance is higher if berserk.<\/li>\n<li><strong>Classed\u00a0<\/strong><strong>draconians <\/strong>now come in a fixed colour based on their job.<\/li>\n<li><strong>Plain demonspawn<\/strong>\u00a0are removed. Each class of classed demonspawn has one mix of demonspawn attributes.<\/li>\n<li>When <strong>Dowan <\/strong>dies, <strong>Duvessa<\/strong>\u00a0goes berserk permanently; when roles are reversed Dowan gains haste permanently.<\/li>\n<li>Merfolk <strong>impalers<\/strong>\u00a0and <strong>javlineers<\/strong>\u00a0are nerfed slightly.<\/li>\n<li><strong>Walking Tomes<\/strong>\u00a0have a summon cap on their living spells.<\/li>\n<li><strong>Shard shrikes<\/strong>\u00a0now engage in batty wandering after casting icicle once, as they were meant to.<\/li>\n<li>On death, <strong>Eleionoma<\/strong>\u00a0and <strong>Fenstrider Witches<\/strong>\u00a0drop a wand if they drop a corpse (similar to a dragon&#8217;s hide).<\/li>\n<\/ul>\n<h2>Spells<\/h2>\n<p>Within the spell changes, a big chunk of them involve making existing spells scale with power and making sure the power caps for low level spells aren&#8217;t too high. Here&#8217;s that set first:<\/p>\n<ul>\n<li><strong>Corpse Rot<\/strong>\u00a0scales with power, placing more miasma clouds per corpse and placing clouds at radius 2 if all the radius 1 space is already filled.<\/li>\n<li><strong>Passage of Golubria<\/strong>\u00a0now has a range that scales with power.<\/li>\n<li><strong>Blink <\/strong>has a cool down that scales (downwardly) with power.<\/li>\n<li><strong>Teleport Other<\/strong>, <strong>Sublimation of Blood<\/strong>, <strong>Spider Form,\u00a0Inner Flame<\/strong>, <strong>Gell&#8217;s Gravitas,<\/strong>\u00a0and <strong>Vampiric Draining<\/strong>\u00a0all have their power caps reduced.<\/li>\n<\/ul>\n<p>And the rest of the spell changes:<\/p>\n<div>\n<ul>\n<li><strong>Eringya&#8217;s Noxious Bog<\/strong> now places a bog under the caster, as well as on cells\u00a0with only one adjacent wall; the caster is now immune to their own bog.<\/li>\n<li><strong>Inner Flame<\/strong> is now smite targeted.<\/li>\n<li><strong>Slow<\/strong>\u00a0is now level 1 with a lower power cap.<\/li>\n<li>When\u00a0<strong>Metabolic Englaciation<\/strong>\u00a0successfully slows a monster it does so for a minimum duration.<\/li>\n<li><strong>Death Channel<\/strong>\u00a0now works on demonic and holy monsters, as well as corpseless living monsters.<\/li>\n<li><strong>Flame Wave<\/strong>\u00a0does less damage per wave.<\/li>\n<li>Player <strong>hexes<\/strong>\u00a0other than Ensorcelled hibernation now set allies to attack the hex target.<\/li>\n<li><strong>Dragon Form&#8217;s <\/strong>breath weapon is buffed in power for non-draconians (to the power level of draconians).<\/li>\n<\/ul>\n<p>Wow. That was quite a lot, with lots of big projects on the horizon as well. So stay tuned! Remember to check out the experimental branches and give feedback. As always, if you are interested in contributing to the community effort <a href=\"https:\/\/github.com\/crawl\/crawl#how-you-can-help\">head on over to our GitHub.<\/a>\u00a0Until next time, happy crawling!<\/p>\n<p style=\"text-align: right;\"><em>Residual magic twists the trunk update into a wand of ending (1).<\/em><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The blog shudders from the hit and a flood of trunk updates pours out! Hello crawlers! Sorry for not writing, there was a leak in the lava system down here in Gehenna and it was all hands on deck for the Devil&#8217;s team to get it contained. Despite the chaos, since the last trunk update [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/5140"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=5140"}],"version-history":[{"count":5,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/5140\/revisions"}],"predecessor-version":[{"id":5145,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/5140\/revisions\/5145"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=5140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=5140"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=5140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}