{"id":4937,"date":"2021-03-23T11:05:04","date_gmt":"2021-03-23T10:05:04","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=4937"},"modified":"2021-03-23T11:05:04","modified_gmt":"2021-03-23T10:05:04","slug":"trunk-updates-23-march-2021","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/trunk-updates-23-march-2021","title":{"rendered":"Trunk Updates 23 March 2021"},"content":{"rendered":"<p><em>A trunk update comes into view. Wyrmbane glows green as a worthy foe approaches.<\/em><\/p>\n<p>Hello crawlers, it&#8217;s been a busy few weeks in the cottage industries of the Iron City. This trunk update has several big things, but before we get to them I want to highlight some non-code community submissions since we last wrote:<\/p>\n<ul>\n<li>New <strong>vaults<\/strong>\u00a0by <em>beargit,\u00a0<em>n<\/em><em>icolae, <\/em><\/em>and <em>Skrybe<\/em>,\u00a0appearing in various places in the dungeon. If you&#8217;re interested in making vaults (prefabricated bits of the map), read an introduction to editing vaults <a href=\"https:\/\/github.com\/crawl\/crawl\/blob\/master\/crawl-ref\/docs\/develop\/levels\/introduction.txt\">here<\/a>\u00a0and consider setting up a <a href=\"https:\/\/github.com\/crawl\/crawl\/blob\/master\/crawl-ref\/docs\/develop\/git\/quickstart.txt\">development environment to test your vaults<\/a>.<\/li>\n<li>New <strong>tiles<\/strong>\u00a0by <em>Sastrei<\/em>. If you&#8217;re interested in making tiles, read our tiles guideline <a href=\"https:\/\/github.com\/crawl\/crawl\/blob\/master\/crawl-ref\/docs\/develop\/tiles_creation.txt\">here<\/a>.<\/li>\n<\/ul>\n<p>Both kinds of contribution can be submitted on our <a href=\"https:\/\/github.com\/crawl\/crawl\">GitHub repository<\/a>, either as an issue or a pull request, if you don&#8217;t have a mantis account. If the documents seem a little old, they&#8217;ll be getting updates in the coming month.<\/p>\n<p>Diving into some of the other changes that have happened since we last wrote. <strong>Several branches<\/strong>\u00a0have had changes.<\/p>\n<div>\n<ul>\n<li><strong>Slime<\/strong>\u00a0gains two new monsters:<\/li>\n<ul>\n<li><strong>rockslimes<\/strong>, a\u00a0high AC flame resistant slime that tramples and\u00a0hits like a rock.<\/li>\n<li><strong>quicksilver oozes,<\/strong> an antimagic and engulfing magic-immune ooze.<\/li>\n<li><strong>Eyes of draining<\/strong>\u00a0and <strong>death oozes<\/strong>\u00a0are removed (both from Slime and the game).<\/li>\n<\/ul>\n<li><strong>Vaults<\/strong>\u00a0monster sets have been heavily revised:<\/li>\n<ul>\n<li>so-called &#8220;trash mobs&#8221; no longer spawn, for a deadlier experience.<\/li>\n<li><strong>orc warlords<\/strong>\u00a0in Vaults come with bands of loyal knights, and nothing weaker.<\/li>\n<li><strong>wizards<\/strong>\u00a0in Vaults come with bands of ugly things, their disgusting pets.<\/li>\n<li>New\u00a0<strong>ironbound\u00a0<\/strong><strong>frosthearts<\/strong>\u00a0are human spellcasters see invisible and draw creeping frost from the walls.<\/li>\n<li>New <strong>ironbound thunderhulks<\/strong>\u00a0are ogres with a magical lightning rod, which can fire smite-targeted lightning, but cannot hit nearby foes.<\/li>\n<li>New <strong>ironbound\u00a0<\/strong><strong>beastmasters<\/strong>\u00a0lead beastly war bands of dire elephants or lindwurms through the vaults, speeding them along with spiked goads.<\/li>\n<li><strong>peacekeepers<\/strong>\u00a0have arrived to keep the peace in the vaults, coming with bands of constructs.<\/li>\n<\/ul>\n<li><strong>Snake<\/strong>\u00a0monsters have been refreshed (in addition to a change to poison mechanics):<\/li>\n<ul>\n<li><strong>naga<\/strong>\u00a0and <strong>naga warriors<\/strong>\u00a0get a buff to base damage, and the latter have learned a battlecry.<\/li>\n<li><strong>naga ritualists<\/strong>\u00a0no longer cast force lance and have become priests.<\/li>\n<li><strong>nagaraja<\/strong>\u00a0no longer cast force lance or teleport other, and now cast dimension anchor.<\/li>\n<li><strong>naga magi<\/strong>\u00a0now cast venom bolt, haste, and enchant their allies to turn their poison into curare.<\/li>\n<li>New <strong>salamander tyrants<\/strong>\u00a0call forth volcanic eruptions and glare with a weakening gaze.<\/li>\n<\/ul>\n<li>The <strong>early dungeon<\/strong>\u00a0has some new features:<\/li>\n<ul>\n<li><strong>Shops<\/strong> can generate on D:1-3.<\/li>\n<li><strong>Rare scrolls, books, manuals, and staves<\/strong> can generate on D:1-3 at normal rates.<\/li>\n<li><strong>Quokkas<\/strong>\u00a0can spawn on D:1.<\/li>\n<li><strong>Ball pythons<\/strong>\u00a0are adjusted.<\/li>\n<li><strong>Hobgoblins<\/strong>\u00a0no longer spawn with a weapon but have higher base damage.<\/li>\n<li><strong>Oozes<\/strong>\u00a0have less hp and melee damage, but can cast freeze.<\/li>\n<li><strong>Leopard geckos<\/strong>\u00a0are removed.<\/li>\n<\/ul>\n<\/ul>\n<p>Next, a <strong>new species<\/strong>\u00a0has arrived in trunk: <strong>Djinn.\u00a0<\/strong> Djinni are floating spirits formed from smokeless fire, they have no MP, instead casting spells using their HP. They also cannot learn spells from books; they instead get spells randomly and naturally, starting on XL 3 and continuing on every even level. The former mechanic is inspired by a design from kilobyte, who created another &#8216;Djinni&#8217; species in 0.13. The latter comes from pubby, who created an &#8216;Oni&#8217; race using it in various DCSS forks. We are indebted to their ideas, though this implementation is somewhat different from both.<\/p>\n<\/div>\n<p>Of course, trunk development is not all headline items. There&#8217;s been a lot of behind the scenes technical work, bug fixing, and an assortment of other changes. Read on to see what else has changed.<\/p>\n<ul>\n<li><strong>Wyrmbane<\/strong> now glows when a dragon that can upgrade it comes into view.<\/li>\n<li><strong>Dexterity and EV<\/strong> formulas are tweaked again.<\/li>\n<li>Assorted <strong>autoexplore<\/strong> edge-case improvements by Aliscans.<\/li>\n<li><strong>Swamp<\/strong> is now loud.<\/li>\n<li><strong>Cheibriados<\/strong> no longer hates quickblades.<\/li>\n<li><strong>Elixir<\/strong> gives both heath and mp at all power levels.<\/li>\n<li><strong>Zin sanctuary<\/strong> no longer applies holy word.<\/li>\n<li>Empty space no longer reduces the variance of <strong>Airstrike<\/strong>&#8216;s damage.<\/li>\n<li><strong>Kobold Fighters<\/strong> start with bucklers now.<\/li>\n<li>Monster <strong>weapon delay<\/strong> is standardized at the monster&#8217;s speed, certain monster<br \/>\nbase damages are adjusted to compensate. (hellmonk)<\/li>\n<li><strong>Poisonous Vapours<\/strong> can no longer target empty space.<\/li>\n<li><strong>Palentonga<\/strong> HP apt is reduced to +0.<\/li>\n<li>Player <strong>poison<\/strong> now ticks much faster.<\/li>\n<li><strong>Yredelemnul<\/strong> accepts nonliving worshippers again. Return the black torches to your Gargoyles and statuary!<\/li>\n<li><strong>Halflings <\/strong>are removed.<\/li>\n<li><strong>Shatter<\/strong> deals bonus damage to<strong> toenail golems<\/strong> (youch).<\/li>\n<\/ul>\n<p>That&#8217;s all for now. The future keeps approaching even though we can never see it clearly, but by desperate Aperomancy it seems that the branch freshening trend might reach to Spider or the Hells. More vaults from vault smiths new and old are soon to appear. Perhaps hellmonk&#8217;s promised Tier 3 demonspawn changes will materialize? Or perhaps none of these things will happen and this space will show something completely different next time! Until then, happy crawling!<\/p>\n<p style=\"text-align: right;\"><em>The trunk updates whisper &#8216;farewell&#8217; as they head to the true west.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A trunk update comes into view. Wyrmbane glows green as a worthy foe approaches. Hello crawlers, it&#8217;s been a busy few weeks in the cottage industries of the Iron City. This trunk update has several big things, but before we get to them I want to highlight some non-code community submissions since we last wrote: [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/4937"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=4937"}],"version-history":[{"count":6,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/4937\/revisions"}],"predecessor-version":[{"id":4943,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/4937\/revisions\/4943"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=4937"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=4937"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=4937"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}