{"id":4809,"date":"2020-07-14T05:02:25","date_gmt":"2020-07-14T03:02:25","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=4809"},"modified":"2020-07-14T05:02:48","modified_gmt":"2020-07-14T03:02:48","slug":"trunk-updates-13-july-2020","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/trunk-updates-13-july-2020","title":{"rendered":"Trunk Updates 13 July 2020"},"content":{"rendered":"<p><em>The trunk updates roll forward with a clatter of scales!<\/em><\/p>\n<p>Hello crawlers, and welcome to the first trunk update of the 0.26 cycle. There&#8217;s been a flurry of activity in trunk since the end of the tournament, and I&#8217;m excited to bring you the latest from Geh:7. Before diving into the details, I want to highlight two major changes that arrived just as this post was going to press, as well as something that&#8217;s unfolded over the past week.<\/p>\n<p>The first is a <strong>new species: Palentonga<\/strong>.\u00a0Palentongas are a two-armed, four-legged, scaled mammal species the size of a horse. Their special power is the ability to curl into a ball and launch a rolling charge at enemies, dealing extra damage proportionate to the distance traveled. Palentongas have flat melee apts, slightly weak spell apts and fairly weak ranged apts. They have +3 base AC and extra HP, along with an aux attack &#8211; an upgraded tail slap. They wear bardings (which have been merged into a single item type, shared with nagas). Stats skew towards strength and away from dex, to give the &#8216;large race&#8217; feeling. Palentonga have deformed body and bad armour\/dodging apts. In the Lore, Palentonga are an up-and-coming power, displacing the orcs, trolls, and ogres of the eastern wastes. Their generals ride elephants into battle, goading them forward with spiked ankuses.<\/p>\n<p>The second is a <strong>new background: Delver<\/strong>. Shaft traps are fun. What if you had a background that started shafted all the way to D:5, and needed to find their way back up to survive? To make it fair, you start with a nice set of consumables: a wand of digging, scrolls of mapping, fear, and fog, and a potion of haste.<\/p>\n<p>Finally, several aspects of the game have been touched with the long-hungered for <strong>removal of food and hunger mechanics<\/strong>. That&#8217;s right, no more eating, no more butchering, no more spell or ability hunger, and no more rations.<\/p>\n<p>What happened to Ghouls with the removal of chunks? Well, read on gentle crawler, read on&#8230;<\/p>\n<ul>\n<li><strong>Crimson Imps<\/strong>\u00a0no longer spawn in D, and <strong>Shadow Imps<\/strong>\u00a0less often (not at all after D:10); in their place <strong>White Imps<\/strong>\u00a0and <strong>Ufetubi<\/strong>\u00a0chase adventurers.<\/li>\n<li><strong>Shadows<\/strong>\u00a0and <strong>Wights<\/strong>\u00a0no longer spawn in Crypt; replaced with <strong>flying skulls, necromancers, and wraiths<\/strong>.<\/li>\n<li><strong>Spider<\/strong>\u00a0is now ambiently quiet, apart from the unsettling clatter of chitin.<\/li>\n<li><strong>Evocations skill<\/strong>\u00a0no longer grants max MP.<\/li>\n<li><strong>Banishment<\/strong>\u00a0(from Lugonu or distortion) grants full XP.<\/li>\n<li><strong>Wizards<\/strong>\u00a0have been renamed <strong>Hedge Wizards<\/strong>; they now start with a dagger and 2\/6\/4 stat modifiers.<\/li>\n<li><strong>Conjurers<\/strong>\u00a0start with -1\/10\/3 stat modifiers that Wizards used to have.<\/li>\n<li><strong>Assassins<\/strong>\u00a0have been renamed <strong>Brigands<\/strong>.<\/li>\n<li><strong>Ghouls<\/strong>, no longer able to eat chunks, now heal when they kill the living.<\/li>\n<li><strong>Centaurs<\/strong>\u00a0have galloped out of the game and are removed.<\/li>\n<li><strong>Deep Elves<\/strong>&#8216; bow aptitude is increased to +3 for all you longbow enthusiasts.<\/li>\n<li><strong>Nemelex\u00a0<\/strong>has removed the <strong>shaft card<\/strong> from their decks, and the self-banishment chance from the <strong>exile card<\/strong>.<\/li>\n<li><strong>Amulets<\/strong>\u00a0are now slow to equip; guardian spirit, acrobat, and reflection no longer need to attune to the wearer.<\/li>\n<li><strong>Pikel&#8217;s<\/strong>\u00a0minions are now\u00a0<strong>lemures<\/strong>, demons that depart this plane if you free them from Pikel.<\/li>\n<li><strong>Spiny Frogs<\/strong>\u00a0have been renamed <strong>Cane Toads<\/strong>\u00a0for the authentic Australian experience\u2122.<\/li>\n<li><strong>Pandemonium lords&#8217;<\/strong>\u00a0spells and melee flavours have been adjusted; melee focused lords have now learned a few position-altering spells so watch out!<\/li>\n<li><strong>Hungry ghosts<\/strong>\u00a0hunger no more, because they&#8217;re removed.<\/li>\n<li><strong>Conjure Ball Lightning<\/strong>\u00a0now summons a fixed number of balls, with damage scaling with spellpower.<\/li>\n<li><strong>Necromancy<\/strong> ally spells have been adjusted:<\/li>\n<ul>\n<li><strong>Animate Skeleton<\/strong>\u00a0and <strong>Animate Dead<\/strong>\u00a0animated remains have a reduced duration. The durability of skeletons and zombies produced by these spells scales with spellpower. Animate Skeleton now animates the nearest skeleton, without requiring the caster to stand on it.<\/li>\n<li><strong>Death Channel <\/strong>spectral things have a reduced duration, and all spectral things vanish when Death Channel expires.<\/li>\n<li><strong>Infestation<\/strong>\u00a0scarabs have a reduced duration.<\/li>\n<\/ul>\n<li><strong>Aura of Abjuration, Recall, <\/strong>and <strong>Summon\u00a0<\/strong><strong>Butterflies <\/strong>are removed.<\/li>\n<\/ul>\n<div>Looking forward, on the horizon is a Charms overhaul, a look at Kobolds, and much much more, so stay tuned.<\/div>\n<div>Until next time, Happy Crawling!<\/div>\n<div style=\"text-align: right;\"><em>Your dreadful hunger subsides.<\/em><\/div>\n","protected":false},"excerpt":{"rendered":"<p>The trunk updates roll forward with a clatter of scales! Hello crawlers, and welcome to the first trunk update of the 0.26 cycle. There&#8217;s been a flurry of activity in trunk since the end of the tournament, and I&#8217;m excited to bring you the latest from Geh:7. Before diving into the details, I want to [&hellip;]<\/p>\n","protected":false},"author":37,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[48],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/4809"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=4809"}],"version-history":[{"count":3,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/4809\/revisions"}],"predecessor-version":[{"id":4812,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/4809\/revisions\/4812"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=4809"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=4809"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=4809"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}