{"id":3805,"date":"2016-11-30T19:01:51","date_gmt":"2016-11-30T18:01:51","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=3805"},"modified":"2019-03-31T21:01:57","modified_gmt":"2019-03-31T19:01:57","slug":"trunk-updates-30-november-2016","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/trunk-updates-30-november-2016","title":{"rendered":"Trunk updates, 30 November 2016"},"content":{"rendered":"<p>Hi, crawlers! Here&#8217;s the first set of changes for 0.20:<\/p>\n<ul>\n<li>Monsters:\n<ul>\n<li>Draconian callers are now draconian stormcallers; they smite, summon drakes, and also invoke Upheaval, the Qazlal ability. Boom!<\/li>\n<li>Snorg, Xtahua, and Bai Suzhen&#8217;s hides now have an inherent bonus enchantment.<\/li>\n<li>Polymorphed uniques no longer keep their spells in certain obscure cases.<\/li>\n<li>Ushabti breathe significantly less often.<\/li>\n<li>Monsters&#8217; melee attacks are now included in their descriptions.<\/li>\n<li>Monster MR is reduced by lowered HD, from e.g. draining or malmutation.<\/li>\n<li>The last great renaming of 2016? Sirens are now, excitingly, Merfolk Sirens.<\/li>\n<\/ul>\n<\/li>\n<li>Gods:\n<ul>\n<li>The Shining One&#8217;s conduct has been simplified: all stabs are now automatically prevented (no bonus damage), and poison damage is no longer specially forbidden. Cleansing Flame also does somewhat more damage to non-evil enemies.<\/li>\n<li>Jiyva pacifies all slimes, even those that are actually shapeshifters.<\/li>\n<li>Nemelex&#8217;s Pain card is now roughly twice as powerful.<\/li>\n<li>Abyssal gold no longer counts toward Gozag&#8217;s entrance cost.<\/li>\n<li>Qazlal no longer spawns damaging clouds on plants, e.g. while you&#8217;re trying to rest.<\/li>\n<li>The Xom Cleave status will no longer last up to 2000 turns.<\/li>\n<li>Dithmenos&#8217;s shadow can once again mimic diagonal and reaching attacks. (Broken as part of a bugfix two years ago.)<\/li>\n<\/ul>\n<\/li>\n<li>Spells:\n<ul>\n<li>Invisibility and Haste no longer cause extra hunger over time.<\/li>\n<li>Confusing Touch is less effective, especially against high-HD enemies.<\/li>\n<li>Poisonous Cloud is level 5 (was 6).<\/li>\n<\/ul>\n<\/li>\n<li>Odds of confusing enemies with a melee attack (with Confusing Touch or fungus form) are displayed while examining enemies with those statuses active.<\/li>\n<li>Various badforms (e.g. wispform, fungus form) have been simplified, and porcupine form has been removed.<\/li>\n<li>Console colours have been reworked to avoid invisible colours for certain low-capability consoles. Review options_guide.txt for new options, e.g. best_effort_brighten_background and _foreground.<\/li>\n<li>Max charges for wands are always displayed: e.g. &#8220;a wand of confusion (?\/48)&#8221;.<\/li>\n<li>The Hat of the High Council has ascended to a higher plane.<\/li>\n<li>Lair&#8217;s vaults have been exhaustively reviewed and revised. Please thank regret-index for all of the hard work!<\/li>\n<li>Demonic guardians expire over time, not based on tension.<\/li>\n<li>Vampire feeding, like chunk eating, now always takes a single turn. All the blood has oozed out of our corpses for the last time&#8230;<\/li>\n<li>Fire clouds no longer expire faster over water (and likewise cold clouds over lava). Fire clouds on water also produce less steam.<\/li>\n<li>Noise no longer breaks mesmerization and fear.<\/li>\n<li>Mottled draconians (both player and monster) and draconian zealots are no more.<\/li>\n<li>Simplified chaos effects.<\/li>\n<li>Screaming at tentacles is forbidden.<\/li>\n<li>Removed off-brand knock-offs of the Captain&#8217;s Cutlass.<\/li>\n<li>The player can no longer crash the game by attempting to eat their hat.<\/li>\n<\/ul>\n<p>Happy crawling, and don&#8217;t forget to <a href=\"http:\/\/crawl.develz.org\/wordpress\/dcss-player-survey\">take the survey<\/a> if you haven&#8217;t already!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi, crawlers! Here&#8217;s the first set of changes for 0.20: Monsters: Draconian callers are now draconian stormcallers; they smite, summon drakes, and also invoke Upheaval, the Qazlal ability. Boom! Snorg, Xtahua, and Bai Suzhen&#8217;s hides now have an inherent bonus enchantment. Polymorphed uniques no longer keep their spells in certain obscure cases. Ushabti breathe significantly [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[48],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3805"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/31"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=3805"}],"version-history":[{"count":7,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3805\/revisions"}],"predecessor-version":[{"id":3811,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3805\/revisions\/3811"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=3805"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=3805"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=3805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}