{"id":3718,"date":"2016-10-17T18:39:11","date_gmt":"2016-10-17T16:39:11","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=3718"},"modified":"2019-03-31T21:02:20","modified_gmt":"2019-03-31T19:02:20","slug":"trunk-updates-17-october-2016","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/trunk-updates-17-october-2016","title":{"rendered":"Trunk updates, 17 October 2016"},"content":{"rendered":"<p>Hi, crawlers! Today is the feature freeze day for 0.19, meaning that it&#8217;s all fixes from here until release. Here&#8217;s the last batch of major changes:<\/p>\n<ul>\n<li>Gods:\n<ul>\n<li>Beogh can now enchant, upgrade, and uncurse followers&#8217; ranged weapons.<\/li>\n<li>Fedhas appreciates all corpse decay, and automatically rots all corpses when the player leaves a level. The &#8216;fungal bloom&#8217; toadstool-generating effect is now an (a)bility, rather than a (p)rayer effect.<\/li>\n<li>Qazlal&#8217;s cloud immunity applies to all clouds, not just the player&#8217;s.<\/li>\n<li>Qazlal&#8217;s Elemental Wrath no longer generates neutral or hostile elementals from neutral or hostile clouds.<\/li>\n<li>Jiyva&#8217;s Jelly Paralyse ability seems to have mysteriously vanished. In the distance, you hear a contented gurgling.<\/li>\n<li>Uskayaw ignores damage-over-time effects (sticky flame, poison, and clouds), instead of only allowing piety gain after turns on which the player performed an attack-like action.<\/li>\n<li>The (p)rayer action is gone. Altars are now used with < or >, as with shops and portals.<\/li>\n<\/ul>\n<\/li>\n<li>Items:\n<ul>\n<li>Monsters that could be butchered for their hides (trolls and most dragons) now, instead, have a chance of leaving behind the armour equivalents instead on death. Dragon armour has been correspondingly renamed to &#8216;dragon scales&#8217;.<\/li>\n<li>Spellbook rarity is fixed! For the first time since 0.4. some spellbooks will be less common on earlier dungeon levels; this was intended throughout, but the code was broken. Such an exciting feature that no one noticed it was missing for eight years&#8230;<\/li>\n<li>Scimitars and great swords are slightly buffed.<\/li>\n<li>The Plutonium Sword no longer turns plants into free xp.<\/li>\n<li>Manuals of stealth &#038; unarmed combat are no longer twice as common as other types. (That behaviour was added as a hack years ago, when stabbing\/traps &#038; doors skills were removed.)<\/li>\n<li>Artefact weapons can now generate with Protection or Chaos brands.<\/li>\n<li>Amulets of dismissal suddenly vibrated and disappeared &#8211; forever.<\/li>\n<\/ul>\n<\/li>\n<li>Monsters:\n<ul>\n<li>Ushabti Death Rattle now fires miasma, instead of negative energy clouds.<\/li>\n<li>Weaker Zot dragons have been replaced with nastier ones.<\/li>\n<li>River rats and iguanas have been almost entirely removed from Lair.<\/li>\n<li>Hornets and wasps have merged into one monster, roughly averaging their strengths. To avoid confusion, the new monster is called a &#8216;hornet&#8217;. Also it&#8217;s yellow.<\/li>\n<li>Putrid demonspawn and Chaos Champions have bitten the dust. Blood Saints grabbed the latter&#8217;s Call of Chaos. (Pretty rude, IMO&#8230;)<\/li>\n<li>Also, gelid and infernal demonspawn now have full elemental immunity (to ice\/fire respectively), Corrupter&#8217;s Corrupt Body (beam-targeted) has been replaced with Corrupting Pulse (fullscreen), and Black Suns lost Malign Offering.<\/li>\n<\/ul>\n<\/li>\n<li>Spells:\n<ul>\n<li>New spell: Lesser Beckoning (L3 Translocations). Pulls the target adjacent to the caster. Range 2 at power 0, 7 (fullscreen) at power 200. Irresistible&#8230;<\/li>\n<li>Apportation has been replaced in Warpers&#8217; starting book with Lesser Beckoning; various other spellbooks have been slightly tweaked.<\/li>\n<li>Irradiate causes significantly less contamination; it should now be safe for 3-4 uses before entering yellow glow.<\/li>\n<li>The Haste spell has been removed.<\/li>\n<\/ul>\n<\/li>\n<li>Another layer of contamination is now displayed, between grey and yellow glow. This should make it easier to tell when you&#8217;re close to being dangerously contaminated.<\/li>\n<li>Contamination reduction is now caused specifically by Potions of Cancellation, rather than by all &#8216;debuffing&#8217; effects.<\/li>\n<li>Player species and forms no longer have hidden &#8216;stealth factors&#8217;. Ogres&#8217;, Trolls&#8217;, and Centaurs&#8217; stealth aptitudes have decreased by a point each, to compensate, Dithmenos&#8217;s Shadow Form now gives an explicit stealth multiplier, and various other stealth effects have been slightly tweaked. Wave goodbye as you leave, Remarkably Stealthy Tree Form&#8230;<\/li>\n<li>Trees are renamed and recoloured (in console) during the effects of Awaken Forest.<\/li>\n<li>Bat form no longer prevents quaffing and door use.<\/li>\n<li>Berserk now costs hunger on activation, rather than on expiration. It&#8217;s no longer possible to avoid the effects of Berserkitis by remaining Very Hungry.<\/li>\n<li>auto_butcher now functions only when autoexploring, to make it more useful for characters that might want to use corpses (e.g. necromancers or Fedhasites).<\/li>\n<li>The messages_at_top rcfile option should, hopefully, be more useful for people using screenreaders. (It should print messages before printing the rest of the screen; if anyone reading this uses a screenreader, let us know if that helps!)<\/li>\n<li>The orb run&#8217;s teleport restrictions (slow teleports, uncontrolled blinks, no Portals of Golubria) now apply throughout the Zot branch.<\/li>\n<li>A large number of vaults have been added and reworked; Volcano, in particular, has been heavily revised, and should be both more dangerous and more potentially rewarding.<\/li>\n<li>Hints mode text has been updated and revised, for the first time in a while.<\/li>\n<li>In the last great convulsion of the Great Renaming of 0.19, greater naga are now nagaraja, and greatslings are fustibali. Great!<\/li>\n<li>Orc wizards should no longer kill the player on turn 20 of D:1.<\/li>\n<li>Skeletonless skeletons will no longer appear in Hell.<\/li>\n<\/ul>\n<p>Happy crawling!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi, crawlers! Today is the feature freeze day for 0.19, meaning that it&#8217;s all fixes from here until release. Here&#8217;s the last batch of major changes: Gods: Beogh can now enchant, upgrade, and uncurse followers&#8217; ranged weapons. Fedhas appreciates all corpse decay, and automatically rots all corpses when the player leaves a level. The &#8216;fungal [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[48],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3718"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/31"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=3718"}],"version-history":[{"count":5,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3718\/revisions"}],"predecessor-version":[{"id":4499,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3718\/revisions\/4499"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=3718"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=3718"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=3718"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}