{"id":3553,"date":"2016-05-26T23:18:27","date_gmt":"2016-05-26T21:18:27","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=3553"},"modified":"2016-05-27T04:37:45","modified_gmt":"2016-05-27T02:37:45","slug":"trunk-updates-25-may-2016","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/trunk-updates-25-may-2016","title":{"rendered":"Trunk Updates, 25 May 2016"},"content":{"rendered":"<p>Hi, crawlers! The tournament is over, so it&#8217;s time for trunk changes. Fair warning: there&#8217;s a lot of them! So I broke it up with some screenshots of the new tiles (described near the end), just for you.<\/p>\n<ul>\n<li>Gods:\n<ul>\n<li>Ukayaw the Reveler, god of ecstatic dance.\n<ul>\n<li>Tactical piety: gain piety by damaging enemies, lose piety extremely rapidly over time.<\/li>\n<li>1*: Stomp: deal damage to all adjacent enemies, increasing with their max HP and with your Invocations skill.<\/li>\n<li>2*: Line Pass: instantly pass through a contiguous line of enemies, confusing some.<\/li>\n<li>Solo Time: On reaching 3*, all visible enemies are briefly paralysed, for a time increasing with Invocations skill.\n<li>Pain Bond: On reaching 4*, all visible enemies gain the Pain Bond status, causing them to share damage taken with other nearby Pain Bonded enemies. This can cascade!<\/li>\n<li>5*: Grand Finale: spend all piety to telefrag target intelligent monster. They explode.<\/li>\n<\/ul>\n<\/li>\n<p>  <img decoding=\"async\" src=\"http:\/\/i.imgur.com\/YuoeE4a.png\"\/><\/p>\n<li>Hepliaklqana the Forgotten, god of ancestral memory.\n<ul>\n<li>On joining, grants a permanent ancestor spirit that fights alongside you. The ancestor increases in power as you level up, and will reappear on a delay after dying or being trapped in the Abyss.<\/li>\n<li>0*: Recall: recall your ancestor. Works across different floors.<\/li>\n<li>2*: Remember Life: choose between Hexer, Knight or Battlemage classes for your ancestor.\n<ul>\n<li>Hexer: starts out with Slow, Confuse, and a dagger of draining. At XL 15, trades Slow for either Paralyse or Metabolic Englaciation (player&#8217;s choice). At XL 21, trades Confuse for Mass Confusion. At XL 27, swaps the dagger for an antimagic quickblade.<\/li>\n<li>Knight: starts out with a shield, long blade, and bonus AC. At XL 15, swaps to either a flaming broad axe or demon trident (player&#8217;s choice). At XL 21, the shield becomes large &#038; reflecting. At XL 27, the weapon switches to a speed ego.<\/li>\n<li>Battlemage: starts out with Throw Frost, Stone Arrow, and a quarterstaff. At XL 15, trades Throw Frost for either Iceblast or Bolt of Magma (player&#8217;s choice). At XL 21, swaps the quarterstaff for a freezing lajatang. At XL 27, swaps Stone Arrow for Lehudib&#8217;s Crystal Spear.<\/li>\n<\/ul>\n<\/li>\n<li>3*: Transference: swap your ancestor with another creature in LOS. The player is a creature in LOS.<\/li>\n<li>4*: Idealise: heal your ancestor, remove harmful status conditions, and apply the Idealise buff, which increases AC and doubles damage &#038; spellpower for the duration. Duration &#038; healing amount scale with Invocations.<\/li>\n<li>5*: Transference slows enemies adjacent to the target, for a duration dependent on Invocations power.<\/li>\n<li>Piety gained by exploration.<\/li>\n<\/ul>\n<\/li>\n<p>  <img decoding=\"async\" src=\"http:\/\/i.imgur.com\/lGzmts8.png\"\/><\/p>\n<li>Many divine abilities have had their hunger costs removed (ABCJMOP1) or increased (KTY).<\/li>\n<li>Beogh&#8217;s water walking now lasts until you reach shore, even if you drop below the required piety, enter penance, etc. Funny though &#8220;drowning by using Smite too many times in a row&#8221; was.<\/li>\n<li>Pakellas&#8217;s wrath no longer drains the player or their devices, but instead passively prevents device use for its duration.<\/li>\n<li>Pakellas suppresses Vine Stalkers&#8217; MP draining bite. (It still applies damage &#038; antimagic.)<\/li>\n<li>Pakellas no longer gifts potions of magic to mummies.<\/li>\n<li>Dithmenos&#8217;s Shadow Step can now be used to step into invisible enemies&#8217; invisible shadows.<\/li>\n<li>Monsters hated by your god (e.g. wizards for Trog) can once again be temporarily enslaved.<\/li>\n<li>Gozag will no longer attempt to bribe your own summons.<\/li>\n<\/ul>\n<\/li>\n<li>Deep elf archers no longer fire in melee.<\/li>\n<li>Hellions no longer resist fire or are vulnerable to cold.<\/li>\n<li>Unrands:\n<ul>\n<li>The arbalest &#8216;Damnation&#8217; no longer provides resistances, but does significantly more damage.<\/li>\n<li>Firestarter and Frostbite now provide immunity to fire &#038; cold clouds respectively; the duration of the latter&#8217;s clouds have increased.<\/li>\n<li>The Staff of Olgreb now has a fixed +9 enchantment, rather than varying by the player&#8217;s Poison skill.<\/li>\n<li>The Trident of the Octopus King now has twice as large an enchantment bonus per Octopus King ring worn; can *you* get the legendary +24 Trident?<\/li>\n<li>The Sword of Zonguldrok no longer creates hostile dead (when an enemy dies due to something other than its attacks) or curses itself<\/li>\n<li>The Mace of Variability no longer uncurses itself every turn.<\/li>\n<\/ul>\n<\/li>\n<p><img decoding=\"async\" src=\"http:\/\/i.imgur.com\/C8bf97S.png\"\/><\/p>\n<li>The amulet of harm is no longer evil.<\/li>\n<li>Corrosion slaying penalties now apply to unarmed &#038; auxiliary (e.g. hoof) attacks.<\/li>\n<li>All monster-wielded (or dancing) branded weapons are now listed when they come into sight; this should be helpful for noticing, for example, that d:1 goblin with a dagger of electrocution.<\/li>\n<li>Spells:\n<ul>\n<li>Elemental enhancers (e.g. staves of earth, rings of fire) no longer penalise casting spells of the opposite element.<\/li>\n<li>Cigotuvi&#8217;s Embrace no longer degrades when taking damage.<\/li>\n<li>Simulacrum&#8217;s duration is somewhat reduced.<\/li>\n<li>Dazzling Spray&#8217;s damage is slightly lower.<\/li>\n<\/ul>\n<\/li>\n<li>Tiles:\n<ul>\n<li>Jewellery tiles have been completely replaced.<\/li>\n<li>Mutant beasts (from the box of beasts) now have custom tiles that display their exact combination of traits.<\/li>\n<li>Many more types of zombies, especially those of early-game creatures, now have custom tiles.<\/li>\n<li>Many low-level demons have new tiles.<\/li>\n<\/ul>\n<\/li>\n<li>X&gt; once again finds the closest set of stairs by travel distance, rather than by grid distance.<\/li>\n<li>For the first time in three years, being in water not only claims to prevent player invisibility from working (because of the disturbance you leave), but actually does so.<\/li>\n<li>The player being silenced no longer prevents monsters from shouting.<\/li>\n<li>Muted monsters can once again bristle with rage.<\/li>\n<li>Sheep now bleat.<\/li>\n<li>Inscribing an item with &#8220;&lt;ice&gt;&#8221; no longer crashes the game.<\/li>\n<p><img decoding=\"async\" src=\"http:\/\/i.imgur.com\/XNIyqVy.png\"\/>\n<\/ul>\n<p>Happy crawling!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi, crawlers! The tournament is over, so it&#8217;s time for trunk changes. Fair warning: there&#8217;s a lot of them! So I broke it up with some screenshots of the new tiles (described near the end), just for you. Gods: Ukayaw the Reveler, god of ecstatic dance. Tactical piety: gain piety by damaging enemies, lose piety [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3553"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/31"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=3553"}],"version-history":[{"count":19,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3553\/revisions"}],"predecessor-version":[{"id":3573,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3553\/revisions\/3573"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=3553"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=3553"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=3553"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}