{"id":3486,"date":"2016-03-23T18:52:26","date_gmt":"2016-03-23T17:52:26","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=3486"},"modified":"2016-03-23T19:47:18","modified_gmt":"2016-03-23T18:47:18","slug":"trunk-updates-23-march-2016","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/trunk-updates-23-march-2016","title":{"rendered":"Trunk updates, 23 March 2016"},"content":{"rendered":"<p>Hi, crawlers! Here&#8217;s the latest changes from trunk:<\/p>\n<ul>\n<li>It&#8217;s now possible to make progress through the Abyss via murder. Killing monsters will eventually generate an exit from the Abyss; further kills will generate stairs down, if you&#8217;re looking to fetch the abyssal rune before leaving. The speed at which this occurs depends on the XP value of the monsters killed and on your current level, so a single kill at very low level will often generate an exit.<\/li>\n<li>Large abominations have some extremely cool new tiles, thanks to CanOfWorms. Check them out the next time you take an Abyssal jaunt!<\/li>\n<li>Hellfire is now Damnation. It no longer melts ice armour or triggers Dith&#8217;s fire conduct, but is otherwise unchanged.<\/li>\n<li>Explosions can now ignite trees; Fireball, for example, can now ignite trees with its explosion, not just with the center of the fireball itself. The Rod of Ignition can also now burn trees.<\/li>\n<li>New option: autofight_warning, disabling autofight (tab) if successive commands are received too quickly. Should be helpful in cases of lag or accident.<\/li>\n<li>Monsters should be less likely to &#8216;flip-flop&#8217; between emerging from behind a corner to take pot-shots at the player &#038; retreating back behind that corner.<\/li>\n<li>Ally AI will no longer lock up when ordered to attack a monster that&#8217;s invisible to them.<\/li>\n<li>D:1 gnolls no longer have a chance of spawning with a pile of throwing nets.<\/li>\n<li>The &#8216;roused&#8217; and &#8216;battle-frenzied&#8217; monster status effects have been removed and replaced with Might. This is mainly a simplification and should have relatively little impact on gameplay, with the possible exception of spriggan druids&#8217; death effect; the latter&#8217;s duration has been shortened to partially compensate.<\/li>\n<li>Status effect descriptions have been moved from the manual to an in-game lookup tool, ?\/s(T)atus. Existing descriptions have been reworded &#038; clarified, and more have been added.<\/li>\n<li>To reduce visual clutter, the tile_show_demon_tier option is now off by default, meaning that demon tiles no longer have pentagrams added.<\/li>\n<li>Tar:7 should be somewhat more threatening to any character who worries about packs of shadow fiends.<\/li>\n<li>Zot:5 no longer has a 1\/3 chance of spawning extra-huge numbers of traps.<\/li>\n<li>Some of the easier wizlabs have been buffed; the Cloud Mage has a nastier spellset and more friends, and Cigotuvi&#8217;s Monster is now a mutant beast, not a tentacled monstrosity.<\/li>\n<li>Maxwell&#8217;s Etheric Cage now multiplies received magical contamination, rather than intermittently generating chunks of contamination.<\/li>\n<li>Ongoing spell effects (r\/dMsl, delayed fireball) are now removed after forgetting the spell.<\/li>\n<li>Tukima&#8217;s Dance&#8217;s power multiplier has been reduced.<\/li>\n<li>Player breath weapon ranges have been belatedly adjusted for squarelos.<\/li>\n<li>Ru&#8217;s Sacrifice Courage now gives a penalty to slaying, rather than giving a bonus to damage.<\/li>\n<li>It is no longer possible to use Pakellas to supercharge non-evocables. Relatedly, you can no longer create +72 clubs.<\/li>\n<li>It is no longer possible to unequip a Fragile item without destroying it. (By putting it in your quiver and tossing it away.)<\/li>\n<\/ul>\n<p>Happy crawling!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi, crawlers! Here&#8217;s the latest changes from trunk: It&#8217;s now possible to make progress through the Abyss via murder. Killing monsters will eventually generate an exit from the Abyss; further kills will generate stairs down, if you&#8217;re looking to fetch the abyssal rune before leaving. The speed at which this occurs depends on the XP [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3486"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/31"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=3486"}],"version-history":[{"count":6,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3486\/revisions"}],"predecessor-version":[{"id":3491,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3486\/revisions\/3491"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=3486"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=3486"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=3486"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}