{"id":3241,"date":"2015-04-23T06:12:12","date_gmt":"2015-04-23T04:12:12","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=3241"},"modified":"2015-04-23T06:25:15","modified_gmt":"2015-04-23T04:25:15","slug":"trunk-updates-22-april-2015","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/trunk-updates-22-april-2015","title":{"rendered":"Trunk Updates, 22 April 2015"},"content":{"rendered":"<p>Hello! It&#8217;s been a busy week for crawl dev. Here&#8217;s what&#8217;s new:<\/p>\n<ul>\n<li>Character:\n<ul>\n<li>When taking movement actions that last longer than a normal turn (10 arbitrary units of time), the game no longer caps the resulting hunger and hp\/mp regeneration at 10-aut levels. This increases effectively increases hunger for slow-moving players. Nagas have been given Slow Metabolism 1 to compensate, and Chei&#8217;s metabolism slowing effectiveness has been increased.<\/li>\n<li>The game will now warn before the player reads a scroll near enemies while blurry vision is active.<\/li>\n<li>Very high levels of stealth are now less effective.<\/li>\n<li>DrFi no longer gets extra aux armour.<\/li>\n<li>You no longer get -5 EV for most multi-turn actions; only ascending and descending stairs, now.<\/li>\n<li>You no longer get -5 EV for winning.<\/li>\n<li>Poison immunity now makes you immune to poison.<\/li>\n<li>Vampires can now drink from anything with blood, regardless of chunk type.<\/li>\n<li>Vampires no longer get a very small amount of extra healing from vampire weapons under very specific conditions.<\/li>\n<li>Kirke can no longer trap the player in vampire form.<\/li>\n<\/ul>\n<\/li>\n<li>Monsters:\n<ul>\n<li>Poisonous chunks have been merged with rot chunks to form &#8216;inedible chunks&#8217;, which are inedible by all non-ghouls, regardless of rPois status. Several formerly poisonous monsters (e.g. beetles, snails) have had their meat cleaned up.<\/li>\n<li>Unrelated monsters can now swap with each-other.<\/li>\n<li>Ghouls no longer rot in melee.<\/li>\n<li>Mummies have been mostly removed from D.<\/li>\n<li>Some strange, rarely relevant monster-eating special cases have been removed; for example, death oozes no longer take damage for eating silver items (!).<\/li>\n<li>Monsters will now zap empty wands, once.<\/li>\n<\/ul>\n<\/li>\n<li>Spells:\n<ul>\n<li>Ignite Poison has been reworked. It&#8217;s now level 3 Tmut\/Pois\/Fire (from level 5 Tmut\/Fire), and now only burns poisoned enemies &#038; poisonous clouds. The damage to the former is dramatically higher than before, especially at low power.<\/li>\n<li>Undead created by the Animate Skeleton and Animate Dead spells are now temporary, though with a long duration. (Yred&#8217;s invocations are unaffected.).<\/li>\n<li>Sacrifice Love now blocks the use of minion spells. (Summoning, animate dead, etc.)<\/li>\n<\/ul>\n<\/li>\n<li>Items:\n<ul>\n<li>New unrand: Maxwell&#8217;s Etheric Cage, which occasionally causes small amounts of contamination while worn. In exchange, it provides rElec and + MP. Our seventh head-slot unrand, and the first helmet unrand!<\/li>\n<li>New unrand: the Crown of Eternal Torment, which provides rN+++, sInv, complete immunity to Torment, and -20% mhp. Embrace&#8230; torment!!!<\/li>\n<li>The fencer&#8217;s gloves now give +4 to Long and Short Blades skills, rather than a flat +2 slay.<\/li>\n<li>Scrolls of Holy Word now apply the Daze status effect, rather than stunning monsters directly. Daze is now more effective, and Holy Word now also does more damage.<\/li>\n<li>The game should no longer crash whenever the player picks up gold or runes on the Android version.<\/li>\n<\/ul>\n<\/li>\n<li>Gods:\n<ul>\n<li>Xom will no longer swap the player&#8217;s weapon with an enemy&#8217;s.<\/li>\n<li>Gozag:\n<ul>\n<li>Potion Petition&#8217;s cost is now slightly higher, but no longer increases with use.<\/li>\n<li>The joining fee has been decreased, especially early on.<\/li>\n<li>Monsters without corpses (e.g. demons) now drop gold on death.<\/li>\n<li>Exploding monsters no longer multiplies the amount of resulting gold.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>The player no longer needs to enter a name at character creation (when playing offline).<\/li>\n<\/ul>\n<p>Happy crawling!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello! It&#8217;s been a busy week for crawl dev. Here&#8217;s what&#8217;s new: Character: When taking movement actions that last longer than a normal turn (10 arbitrary units of time), the game no longer caps the resulting hunger and hp\/mp regeneration at 10-aut levels. This increases effectively increases hunger for slow-moving players. Nagas have been given [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3241"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/31"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=3241"}],"version-history":[{"count":6,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3241\/revisions"}],"predecessor-version":[{"id":3247,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3241\/revisions\/3247"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=3241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=3241"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=3241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}