{"id":3225,"date":"2015-04-07T20:04:28","date_gmt":"2015-04-07T18:04:28","guid":{"rendered":"http:\/\/crawl.develz.org\/wordpress\/?p=3225"},"modified":"2015-04-07T20:04:28","modified_gmt":"2015-04-07T18:04:28","slug":"trunk-updates-7-april-2015","status":"publish","type":"post","link":"https:\/\/crawl.develz.org\/wordpress\/trunk-updates-7-april-2015","title":{"rendered":"Trunk updates, 7 April 2015"},"content":{"rendered":"<p>Hi, crawlers! Here&#8217;s the latest and greatest:<\/p>\n<ul>\n<li>Character:\n<ul>\n<li>MP apts &#038; scaling have been reworked again, and are slightly less linear (extra MP for the first few levels).<\/li>\n<li>Healing effects now cure rot first, rather than last; while the player has rot, half of their healing goes toward curing the rot rather than healing them.<\/li>\n<li>The Forlorn mutation is no more.<\/li>\n<li>MP-powered wands is now a single-level mutation (down from 3).<\/li>\n<\/ul>\n<\/li>\n<li>Monsters:\n<ul>\n<li>New monster: Salamander stormcaller, fire cultists appearing in late D and Vaults. They chant for a few turns before calling down a Fire Storm on their enemies. (They also have a few other fire spells.)<\/li>\n<li>New monster: Entropy weaver, creepy humanoids appearing in Spider, Vaults and Depths. They chant for a few turns before heavily corroding their enemies&#8217; equipment.<\/li>\n<li>The concept of &#8216;confusion-immune&#8217; monsters has been removed; everything that&#8217;s not magic immune is now confusable. This includes e.g. gargoyles &#038; thorn hunters.<\/li>\n<li>Nergalle no longer recasts Death&#8217;s Door when no enemies are nearby, and takes ten times longer to recover from exhaustion after it expires.<\/li>\n<li>Monster-summoned Spellforged Servitors are now dramatically weaker.<\/li>\n<li>Pale &#038; grey draconians no longer appear outside a few vaults.<\/li>\n<li>Phantasmal warriors have +50% base damage (up to the same as large abominations), to compensate for losing SH+AC piercing.<\/li>\n<li>Monsters with spines now all work the same way as Hell Sentinels previously did (a 1\/3 chance when attacked in melee of doing 5d4 AC-reduced damage). This is mainly a buff to porcupines, which also have significantly increased melee damage (now somewhere between sheep &#038; yak damage).<\/li>\n<li>Tough monsters should generally no longer waste their time with terrible wands.<\/li>\n<li>Giant mites have been shrunken right out of the game.<\/li>\n<\/ul>\n<\/li>\n<li>Spells:\n<ul>\n<li>Enslavement has been removed. It&#8217;s been replaced by Tukima&#8217;s Dance in the Enchanter book, and Gell&#8217;s Gravitas in the Arcane Marksman book.<\/li>\n<li>Gell&#8217;s Gravitas is now level 3, smite-targeted, and no longer confuses enemies.<\/li>\n<li>Tukima&#8217;s Dance is now somewhat more powerful.<\/li>\n<li>Being in water now prevents catching on sticky flame.<\/li>\n<\/ul>\n<\/li>\n<li>Items:\n<ul>\n<li>Staves of power now give a flat +15 MP, rather than 5 + 40% of your base MP.<\/li>\n<li>Troll leather armour now provides regeneration for trolls. Be the troll troll&#8230;<\/li>\n<li>Exploding tomahawks now spawn.<\/li>\n<\/ul>\n<\/li>\n<li>Gods:\n<ul>\n<li>Trog no longer accepts corpse sacrifices. (Piety from kills &#038; piety decay have been improved to compensate.)<\/li>\n<li>Gozag&#8217;s gold distraction effect is now a duration on the player that refreshes whenever more corpse-gold is found (made), rather than being an effect centered on the gold piles themselves.<\/li>\n<li>A prompt is now given before casting most spells that would anger your god.<\/li>\n<li>The success chance for Banishment is now shown properly for all values of Invocations skill.<\/li>\n<li>Beogh&#8217;s chance of providing blessings has been considerably reduced &#8211; it was accidentally increased by 50% in January in a commit that intended to halve it.<\/li>\n<li>The Shining One no longer blesses allies&#8217; weapons and armour. Angel summoning is now cheaper.<\/li>\n<\/ul>\n<\/li>\n<li>Shadow Traps have been removed.<\/li>\n<li>Picking up the Orb of Zot now increases the time until a teleport goes off.<\/li>\n<li>Xv now allows examining from the &#8216;map screen&#8217; (just as xv does).<\/li>\n<li>EV penalties from constriction &#038; multi-turn actions are now displayed in the game UI.<\/li>\n<li>Multi-turn macros should no longer reduce EV.<\/li>\n<li>Spacing in all messages has been improved to the Gallic standard.<\/li>\n<li>Beogh now reacts properly when a Beoghite player is slain by a hostile orc priest.<\/li>\n<li>Natasha can now talk in her sleep.<\/li>\n<li>Harold can no longer talk after exploding.<\/li>\n<\/ul>\n<p>Happy crawling!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi, crawlers! Here&#8217;s the latest and greatest: Character: MP apts &#038; scaling have been reworked again, and are slightly less linear (extra MP for the first few levels). Healing effects now cure rot first, rather than last; while the player has rot, half of their healing goes toward curing the rot rather than healing them. [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3225"}],"collection":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/users\/31"}],"replies":[{"embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/comments?post=3225"}],"version-history":[{"count":3,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3225\/revisions"}],"predecessor-version":[{"id":3229,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/posts\/3225\/revisions\/3229"}],"wp:attachment":[{"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/media?parent=3225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/categories?post=3225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crawl.develz.org\/wordpress\/wp-json\/wp\/v2\/tags?post=3225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}